I can't believe I've had this blog for ten years.
It just seems like such a ridiculous amount of time. Of course, some things have happened. Back in 2007, I had a job occasionally writing things for a Finnish defence magazine, but that was kinda it; my studies at university had ground to a halt, and I had pretty much dropped out of everything. I barely even remember anything I was doing in 2007 or 2008 - likely because I was in the grip of a fairly serious depression and wasn't actually doing much of anything. As I've said before, I decided to start a blog to stay in practice with writing English, and it's served that purpose excellently by giving me something to do that felt at least a little bit meaningful. Since 2013, I've been running my Let's Read Tolkien series, which will keep on going for several years more.
In a sense, I've come full circle in these ten years, because earlier this month, I learned that I've once again failed to secure any funding for my PhD, and my attempt at an academic career is now pretty much over. So ten years ago, I started writing a blog because I didn't really have a whole lot else to do. Now, I'm in a depressingly similar situation, because I don't really know what to do with myself.
Keep on blogging about Tolkien, I suppose.
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Dec 26, 2017
Dec 11, 2017
Cities: Skyrim and the Mass Transit DLC
Last time, I was building freeways and wondering about the rise and fall of commercial zones in Cities: Skylines.
I've taken to using a couple of mods: All Spaces Unlockable does just that, with costs scaling up as you unlock more map squares, and Infinite Oil & Ore Redux, which makes the ore and oil industries a reasonable proposition. The latter was since rendered obsolete by a mod bundled with the game itself, but All Spaces Unlockable is definitely worth it.
I also wanted my city to look a bit more diverse, so I trawled through the Steam workshop looking for more vehicles and growable buildings. I especially wanted more delivery vehicles; donut vans are all well and good, but too many of them start to look a little ridiculous. In case anyone's interested, I put together a collection of assets on Steam that includes all the vehicles and buildings I use. They all work, and as far as I can tell, they haven't slowed my laptop down at all.
Finally, I also tried a couple of custom maps. There's one of Tamriel that's kinda fun, but I really enjoyed this map of Skyrim, so that's definitely one I'd recommend.
**
Since I last blogged about Cities: Skylines, the Mass Transit DLC came out. So far, it's the only DLC I've bought, because come on, mass transit. In practice, it's kind of a mixed bag.
To start with the bad, most of the exchange hubs are nuts. The ferry-bus exchange has a regular ferry pier and like ten bus platforms. Same with the monorail-bus exchange, which is also huge. We finally got multi-platform train stations - with platforms for six sets of double track. Six. Who has six sets of tracks? Multi-platform subway stations though? Not included.
Frankly, the only useful transit hub is the metro-monorail-train hub. It takes two sets of train tracks, so for 70 000 cash, it already costs less than two train stations and keeps the intercity trains with like six passengers on them from clogging up your whole intracity train network. You effectively get a metro station and two monorail stations for free.
As for the new kinds of transit, I have to say I'm kind of torn on the monorails. They have the same passenger capacity as trains and you can run the tracks over roads, so it's really handy for areas where you don't have space for rails; but this is kind of countered by the fact that the stations are massively noisy. Also, annoyingly, the roads with stations on them won't snap to your roads but only to the global grid, so that sometimes makes your streets irritatingly wonky. I'm currently mostly using them because the train-monorail hub is the only reasonable multi-platform train station.
Cable cars are very niche, but if you've got steep inclines on your map, they can be darn useful. Blimps I'm still sort of struggling to find a use for; they only take as many passengers as a bus and are darn slow. But really, who cares, because the reason you build a blimp depot and set up a route is to see blimps floating majestically over your city. So I love them.
Finally: boats! Ferries are wonderful. I remember playing on the Black Woods map and desperately wishing I could connect passenger harbors, but ferries are even better. The ferry piers are cheap and fairly unobtrusive, and the ferries take 50 passengers each, which means they can handle more volume that you might expect. I'd say they're almost worth the price of the expansion on their own, but I guess you do really have to like boats for that to be true.
Some of the stuff we got for free with the accompanying patch, and I'm extremely grateful for the opportunity to add and remove traffic lights. However, the stop signs aren't exactly ideal. In one of the developer diaries, Colossal Order intimated that they were originally considering yield signs rather than stop signs, which is disappointing because yield signs would have been so much better. Stop signs are useful for small roads with low traffic joining bigger roads, but any time there's a larger volume of traffic, they'll just create a massive traffic jam. The specific instance given in the dev diary is roundabouts, which are a great example of why stop signs are bad. Yes, if only one road has moderate or heavy traffic, putting stop signs on all the others gives it priority. But if there are two or more roads with real traffic feeding into the roundabout, stop signs are useless as they'll just create a massive backlog of traffic. Yield signs might actually work, but stop signs turn moderate traffic into a total logjam.
On the whole, though, Mass Transit is a pretty good expansion. The weirdest thing is how impractical the transit hubs are, and the absence of multi-platform metro stations is inexcusable, but the boats and blimps are good. I'm happy with my purchase; as with everything on Steam, this too will be on sale, and unless you're some kind of revolting monster that doesn't like boats and mass transit, I'd recommend picking it up.
**
As I was writing this, Green Cities was announced as the next expansion. I'm cautiously optimistic; leveling specializations sounds good, and I'm intrigued by the promise of road modding. Might we finally get to place zebra crossings? Apparently we are getting a non-polluting alternative for garbage disposal; frankly, it'd be about time! I do wonder what "sustainable cities" means, though. You can have a city with no polluting industry right now; because you'll then be importing all your goods, that just means you're having someone else do your polluting for you - not exactly sustainable.
Nonetheless, I remain very happy with Cities: Skylines.
I've taken to using a couple of mods: All Spaces Unlockable does just that, with costs scaling up as you unlock more map squares, and Infinite Oil & Ore Redux, which makes the ore and oil industries a reasonable proposition. The latter was since rendered obsolete by a mod bundled with the game itself, but All Spaces Unlockable is definitely worth it.
I also wanted my city to look a bit more diverse, so I trawled through the Steam workshop looking for more vehicles and growable buildings. I especially wanted more delivery vehicles; donut vans are all well and good, but too many of them start to look a little ridiculous. In case anyone's interested, I put together a collection of assets on Steam that includes all the vehicles and buildings I use. They all work, and as far as I can tell, they haven't slowed my laptop down at all.
Finally, I also tried a couple of custom maps. There's one of Tamriel that's kinda fun, but I really enjoyed this map of Skyrim, so that's definitely one I'd recommend.
**
Since I last blogged about Cities: Skylines, the Mass Transit DLC came out. So far, it's the only DLC I've bought, because come on, mass transit. In practice, it's kind of a mixed bag.
To start with the bad, most of the exchange hubs are nuts. The ferry-bus exchange has a regular ferry pier and like ten bus platforms. Same with the monorail-bus exchange, which is also huge. We finally got multi-platform train stations - with platforms for six sets of double track. Six. Who has six sets of tracks? Multi-platform subway stations though? Not included.
Frankly, the only useful transit hub is the metro-monorail-train hub. It takes two sets of train tracks, so for 70 000 cash, it already costs less than two train stations and keeps the intercity trains with like six passengers on them from clogging up your whole intracity train network. You effectively get a metro station and two monorail stations for free.
As for the new kinds of transit, I have to say I'm kind of torn on the monorails. They have the same passenger capacity as trains and you can run the tracks over roads, so it's really handy for areas where you don't have space for rails; but this is kind of countered by the fact that the stations are massively noisy. Also, annoyingly, the roads with stations on them won't snap to your roads but only to the global grid, so that sometimes makes your streets irritatingly wonky. I'm currently mostly using them because the train-monorail hub is the only reasonable multi-platform train station.
Cable cars are very niche, but if you've got steep inclines on your map, they can be darn useful. Blimps I'm still sort of struggling to find a use for; they only take as many passengers as a bus and are darn slow. But really, who cares, because the reason you build a blimp depot and set up a route is to see blimps floating majestically over your city. So I love them.
Finally: boats! Ferries are wonderful. I remember playing on the Black Woods map and desperately wishing I could connect passenger harbors, but ferries are even better. The ferry piers are cheap and fairly unobtrusive, and the ferries take 50 passengers each, which means they can handle more volume that you might expect. I'd say they're almost worth the price of the expansion on their own, but I guess you do really have to like boats for that to be true.
Some of the stuff we got for free with the accompanying patch, and I'm extremely grateful for the opportunity to add and remove traffic lights. However, the stop signs aren't exactly ideal. In one of the developer diaries, Colossal Order intimated that they were originally considering yield signs rather than stop signs, which is disappointing because yield signs would have been so much better. Stop signs are useful for small roads with low traffic joining bigger roads, but any time there's a larger volume of traffic, they'll just create a massive traffic jam. The specific instance given in the dev diary is roundabouts, which are a great example of why stop signs are bad. Yes, if only one road has moderate or heavy traffic, putting stop signs on all the others gives it priority. But if there are two or more roads with real traffic feeding into the roundabout, stop signs are useless as they'll just create a massive backlog of traffic. Yield signs might actually work, but stop signs turn moderate traffic into a total logjam.
On the whole, though, Mass Transit is a pretty good expansion. The weirdest thing is how impractical the transit hubs are, and the absence of multi-platform metro stations is inexcusable, but the boats and blimps are good. I'm happy with my purchase; as with everything on Steam, this too will be on sale, and unless you're some kind of revolting monster that doesn't like boats and mass transit, I'd recommend picking it up.
**
As I was writing this, Green Cities was announced as the next expansion. I'm cautiously optimistic; leveling specializations sounds good, and I'm intrigued by the promise of road modding. Might we finally get to place zebra crossings? Apparently we are getting a non-polluting alternative for garbage disposal; frankly, it'd be about time! I do wonder what "sustainable cities" means, though. You can have a city with no polluting industry right now; because you'll then be importing all your goods, that just means you're having someone else do your polluting for you - not exactly sustainable.
Nonetheless, I remain very happy with Cities: Skylines.
Dec 4, 2017
Let's Read Tolkien 39: Farewell to Lórien
That night the Company was again summoned to the chamber of Celeborn, and there the Lord and Lady greeted them with fair words.
Celeborn and Galadriel tell the Fellowship that it's about time they cleared out, and offer each of them the choice of heading onward or going back home. It's a good point: in War of the Ring, this can be a good moment to split off some companions from the Fellowship, especially if you've got an event card like There and Back Again. This time, however, everyone stays with the Company.
But where will they go? The Great River, Anduin, flows south past Lórien: on its west bank is Minas Tirith, Boromir's home; to the east, Mordor and the Cracks of Doom. Boromir is for Gondor, but no-one else can decide. Celeborn saves them from their dilemma by offering to give them boats, which the Fellowship gladly accept.
On their last night in Lórien, they briefly debate the road ahead. Most of the Company want to go to Minas Tirith, where they could at least be safe for a while. This was also Aragorn's original plan, but with Gandalf gone, he doesn't know what to do, and Frodo doesn't say anything. Boromir almost straight up says that it's madness to throw away the Ring by going to Mordor, but checks himself. The debate adjourns, with nothing decided.
The next day, the Companions are given lembas, elven waybread, and hooded cloaks woven by Galadriel and her maidens. They head southeast, to the shores of the Great River, where they practice boating and, to Sam's delight, receive a gift of elven ropes.
After a song and a ceremonial meal with Celeborn and Galadriel, the first lays out their options on the trip to come. The River flows through barren lands until it comes to Tol Brandir and the falls of Rauros. To the west of there is the way to Minas Tirith, where Celeborn warns against venturing into the forest of Fangorn. To the east of Rauros are the Dead Marshes, and Mordor.
Finally, Galadriel gives them all gifts. Aragorn gets a sheath for his sword and a special green stone; Merry and Pippin get silver belts with golden clasps. Sam the gardener gets a box of earth from Galadriel's orchard, Legolas a bow and Boromir a golden belt. She asks Gimli what he wants as a gift, and Gimli says that seeing her has been gift enough. When pressed, he requests a lock of her hair, to be treasured as an heirloom of his house. He gets his wish, and finally Frodo is presented with a phial of water, which will give him light in dark places.
After this ceremony of gifts, the Fellowship get in their boats and leave. They seem to perceive Lórien floating away from them, and after one last song by Galadriel, it's gone, and the Fellowship ride the river into the barren, brown lands.
**
This is kind of a brief chapter, very focused on the road ahead. After a breather of sorts in Lórien, the Fellowship has to move on, but it's become painfully obvious that no-one really knows where. Maybe Gandalf had a plan, maybe he didn't; at any rate, he never told anyone, which isn't great leadership. Maybe he was planning to use the Eagles. Who knows?
For now, the boats provided by Celeborn and Galadriel postpone the decision, but the choice is clear: Minas Tirith or Mordor. Boromir is beginning to speak his doubts, Aragorn is indecisive and no-one else is saying anything. The stage is being set for the end of the first volume.
Also, Lórien is truly Faerie here: rather than the Fellowship boating away from it, Lórien withdraws from them, and leaves them weeping in the desert of the real. We've had epic river crossings before, but this is kind of an epic river navigation, leaving Faerie behind and drifting down the river of time.
Next time: boating.
Celeborn and Galadriel tell the Fellowship that it's about time they cleared out, and offer each of them the choice of heading onward or going back home. It's a good point: in War of the Ring, this can be a good moment to split off some companions from the Fellowship, especially if you've got an event card like There and Back Again. This time, however, everyone stays with the Company.
But where will they go? The Great River, Anduin, flows south past Lórien: on its west bank is Minas Tirith, Boromir's home; to the east, Mordor and the Cracks of Doom. Boromir is for Gondor, but no-one else can decide. Celeborn saves them from their dilemma by offering to give them boats, which the Fellowship gladly accept.
On their last night in Lórien, they briefly debate the road ahead. Most of the Company want to go to Minas Tirith, where they could at least be safe for a while. This was also Aragorn's original plan, but with Gandalf gone, he doesn't know what to do, and Frodo doesn't say anything. Boromir almost straight up says that it's madness to throw away the Ring by going to Mordor, but checks himself. The debate adjourns, with nothing decided.
The next day, the Companions are given lembas, elven waybread, and hooded cloaks woven by Galadriel and her maidens. They head southeast, to the shores of the Great River, where they practice boating and, to Sam's delight, receive a gift of elven ropes.
After a song and a ceremonial meal with Celeborn and Galadriel, the first lays out their options on the trip to come. The River flows through barren lands until it comes to Tol Brandir and the falls of Rauros. To the west of there is the way to Minas Tirith, where Celeborn warns against venturing into the forest of Fangorn. To the east of Rauros are the Dead Marshes, and Mordor.
Finally, Galadriel gives them all gifts. Aragorn gets a sheath for his sword and a special green stone; Merry and Pippin get silver belts with golden clasps. Sam the gardener gets a box of earth from Galadriel's orchard, Legolas a bow and Boromir a golden belt. She asks Gimli what he wants as a gift, and Gimli says that seeing her has been gift enough. When pressed, he requests a lock of her hair, to be treasured as an heirloom of his house. He gets his wish, and finally Frodo is presented with a phial of water, which will give him light in dark places.
After this ceremony of gifts, the Fellowship get in their boats and leave. They seem to perceive Lórien floating away from them, and after one last song by Galadriel, it's gone, and the Fellowship ride the river into the barren, brown lands.
**
This is kind of a brief chapter, very focused on the road ahead. After a breather of sorts in Lórien, the Fellowship has to move on, but it's become painfully obvious that no-one really knows where. Maybe Gandalf had a plan, maybe he didn't; at any rate, he never told anyone, which isn't great leadership. Maybe he was planning to use the Eagles. Who knows?
For now, the boats provided by Celeborn and Galadriel postpone the decision, but the choice is clear: Minas Tirith or Mordor. Boromir is beginning to speak his doubts, Aragorn is indecisive and no-one else is saying anything. The stage is being set for the end of the first volume.
Also, Lórien is truly Faerie here: rather than the Fellowship boating away from it, Lórien withdraws from them, and leaves them weeping in the desert of the real. We've had epic river crossings before, but this is kind of an epic river navigation, leaving Faerie behind and drifting down the river of time.
Next time: boating.