tag:blogger.com,1999:blog-1991002223678957734.post3024324597197889577..comments2024-03-28T10:23:11.232+02:00Comments on Freodom: XCOM: Hidden Potential and Not Created EquallyMichael Halilahttp://www.blogger.com/profile/00813965292738048095noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-1991002223678957734.post-3990639139507942022014-01-21T10:46:35.826+02:002014-01-21T10:46:35.826+02:00Mutons and Chrysallids show up in the third month ...Mutons and Chrysallids show up in the third month regardless of DLCs, sez <a href="http://ufopaedia.org/index.php?title=Alien_Deployment_(EU2012)" rel="nofollow">UFOpaedia</a>, and Cyberdiscs the next month, so it isn't Slingshot. I've never really struggled with Slingshot, but I just had my team wiped out in Portent. Really tempted to skip that one altogether in the future.<br /><br />I was going to mention this notion of how shit your soldiers are. It really is kinda stretching credibility when you're supposedly fielding elite soldiers and they can't hit a thing and panic when someone shoots at them.<br /><br />One particular annoyance I didn't mention is that the RNG really seems to fuck you over at times. I had three instances in that campaign (which ended in Portent, so we're talking what, month 2?) where one or none out of five 70-80% shots hit. For example, I was fetching General van Doorn, and the first Thin Man to drop in took three overwatch shots and three shots in my turn. Only one of these hit, and that one only did two damage. Scratch one Assault.<br /><br />Now, if that happens once or twice, them's the breaks, but when in every second mission I play I lose troops because 80+% shots only seem to hit <20% of the time, it starts to get really frustrating. XCOM is supposed to be difficult, even unfair, but when it feels like the RNG is against me, it's doing it wrong.<br /><br />I've been trying to work out what it is that makes Portent so tough, and I think it's the fact that you can either have elevation or high cover but not both. If you're on the street the thin men kill you with the elevation bonus, if you're on the roof they kill you because you're in low cover.<br /><br />What makes Portent particularly annoying is that the aliens drop in fixed locations, at times you can control. So technically the mission should be amazingly easy, because you can memorize where and when the aliens show up, and prepare accordingly. And that's a fucking stupid way to play a game.Michael Halilahttps://www.blogger.com/profile/00813965292738048095noreply@blogger.comtag:blogger.com,1999:blog-1991002223678957734.post-26601457143051890492014-01-21T00:50:45.971+02:002014-01-21T00:50:45.971+02:00X-Com was a game I (mostly) enjoyed on my first pl...X-Com was a game I (mostly) enjoyed on my first playthrough. I rage-quit on my 2nd. I picked up the Slingshot DLC and took the 1st of those story missions where you rescue a triad member carrying secret info (da fuq?)- why does he have this info? That's never explained. <br /><br />The next mission started throwing Mutons at me... in the 3rd month when I still only had assault rifles. Immediately after that they threw me into a mission with Mutons, Cyberdiscs, Chryssalid's while I only had laser weapons. By the end my entire experienced team was dead or wounded. The next mission to come up was a Chryssalid terror mission and I had 5 rookies. I ended up replaying again and skipping the DLC missions so I just paid $7 for a texture pack.<br /><br />There's a lot of good in that game but plenty of stupid. The random class mechanism frustrated the hell out of me. I'd end up with so many heavies but be down to a single support medic. <br /><br />Plus we're supposedly picking the best of the best for this "elite paramilitary organization" (so the website claims) yet we get rookies who wet themselves when some one dies. And nobody's specialized. X-com seems more militia than Seal Team 6.<br /><br />It's a decent game but it could have been so much better.Leonhttps://www.blogger.com/profile/15715768191516712688noreply@blogger.com