Jun 16, 2025

Let's Read the Horus Heresy 11: Fallen Angels

There were no trumpets to announce their arrival, no cheering crowds to welcome them home.

 - The Horus Heresy: Fallen Angels, Mike Lee

We're back with the Dark Angels, as Fallen Angels picks up where Descent of Angels left off. The cousins Zahariel and Nemiel are back on Caliban and with the Lion's crusade fleet, respectively, and Astelan from Tales of Heresy is on Caliban as well.

**

So this is the story of how the Dark Angels on Caliban end up rebelling against the Emperor, told simultaneously with Lion El'Jonson and Nemiel out fighting for the forge world of Diamat against Horus's forces. It's an interesting piece of background, and I wanted to make some Fallen Dark Angels for my 40k Chaos army, but they got dropped in 9th edition, I think, just before I got around to actually building the models. This has happened to me enough times in 28mm GW that I'm kinda tired of it.

There's some shoddy editing: Astelan has a power sword on page 125 of the electronic book, and on 173 it's a chainsword, and there's the occasional typo. The biggest problem of all, though, is that it's all just kind of flat and uninteresting. The way everyone keeps calling everyone Brother all the time, you fully expect Hulkamania to run wild on you, but sadly, in Fallen Angels, nothing really runs wild at any point.

The Lion plotline is honestly just kind of boring? There's some decent action, but it's just really not very interesting, and it doesn't really tie in at all with what's going on back on Caliban. The story there is better, but also rather uninspired, with a very by-the-numbers Aliens knockoff, which the writer apparently liked so much he did it twice.

Plot spoilers, but at the end of the story, Caliban is in revolt against the Imperium and Luther is apparently trying to summon a daemon. This is a bit of an abrupt turnaround for him, and again, why this happens, or why Lion El'Jonson seemingly turned on his homeworld and abandoned his mentor, is never really properly explained, or at least in a way that feels satisfactory.

As with several of the previous volumes, we again have a whole lot of space marines going from swearing eternal loyalty to the Emperor to more or less deciding "you know what, fuck that guy" in pretty much the blink of an eye. Given that this series of books is about, you know, the Horus Heresy, it feels like a pretty big omission that I still can't exactly tell you why the rebels decided to rebel.

As military science fiction, there's not really a whole lot here. There's a very Second World War naval battle in space over Diamat, and the fighting on the planet is intensely 40k with its APC rushes and almost turn-based exchanges of fire. Like I said, on Caliban we get Aliens, but with Warhammer space marines instead of Michael Biehn, and then Aliens again, and never a Ripley in sight.

**

While the pace of the Caliban storyline picks up toward the end of the book, it's still not particularly well executed, and the Diamat part is frankly boring. Fallen Angels isn't as bad as Battle for the Abyss, but it's not very good either. In fact, it's very much like the latter part of Descent of Angels. If I'm honest, even if you're into the Dark Angels, I'd skip this one.

Jun 2, 2025

Let's Read the Horus Heresy 10: Tales of Heresy

He had been circling for ten months.

 - Blood Games, Dan Abnett, in The Horus Heresy: Tales of Heresy

Okay so somehow, I feel like I only just started reading these, and here we are with book ten. Tales of Heresy is a collection of seven short stories from various authors: some of them are good, some are not, and some are all right.

**

The first story is Blood Games, by Dan Abnett, and it's apparently one of the first stories about the Custodes, making it the prose equivalent of that John Blanche art. It starts off really good, but I think it'd have been better without the second half. Still, it's not bad, and it's fun to have a Custodes story.

Mike Lee's Wolf at the Door is pretty good, although it's kind of wild how inconsistent different Black Library stories can be with each other. In this one, hordes of Dark Eldar are no match for a squad of Space Wolves, which is really weird to read when the last time I read about them was the Word Bearers trilogy, where they were... different. Still, it's a decently written story, and although the ending is overly dramatic and a bit clumsy, at least the Imperium come away as kinda bad guys.

Speaking of bad guys and Anthony Reynolds, Scions of the Storm is his contribution to the volume, and I don't know. I didn't think it was very good. Once again, the Word Bearers are almost comically evil sneering villains. I like that some of the characters from the Word Bearers trilogy are there, but little else. Which is more than I can say for Gav Thorpe's first appearance in this series, Call of the Lion, which is just bad.

At this point, I was really not sold on this anthology. Imagine my surprise when Graham McNeill's The Last Church, where the Emperor is a New Atheist, turns out to be great, and Matthew Farrer's After Desh'ea closes out the volume by making me like Angron. So there were two excellent stories lurking in there, as rewards for everyone who made it that far. I'm glad I read it.

**

As a postscript, I am now perhaps slightly annoyed that in addition to my Word Bearers and Alpha Legion, this and the sympathetic World Eaters captain in Battle for the Abyss now make me want to paint some of Angron's guys as well. It hasn't even been a year into the 8mm hobby and it's getting out of hand already. Reading these books was a bad idea, and I'm going to keep going.

May 19, 2025

Let's Read the Horus Heresy 9: Mechanicum

It never rained on Mars, not any more.

 - The Horus Heresy: Mechanicum, Graham McNeill

We're back on Mars, this time with with McNeill and the Machine Cult. There's Knights, Titans, a bunch of protagonists who actually kinda don't really matter, but Knights blow up, Titans fall over and fun is had.

**

I have to say that McNeill's prose has definitely improved since Fulgrim. Even his descriptions of female characters aren't nearly as leering, and none of Mechanicum feels like a slog to get through.

Our protagonist is a scribe called Dalia Cythera, arrested for a tech-heresy on Earth and taken to Mars to assist an adept of the Mechanicum in her super-secret project. She's a sympathetic character, but oddly, the super-secret project and the stuff she gets up to doesn't really matter, because at the same time, we get to follow the outbreak of the Horus Heresy on Mars through a Legio Tempestus Titan princeps and some House Taranis Knight pilots, and frankly that's much more interesting.

Somebody online said that Mechanicum is a YA novel, and that's actually very exactly true of the Dalia plotline. It's not a bad thing, it's just a little surprising.

The stories sort of intersect when a machine run by as abominable intelligence (AI) tries to murder Dalia. I found it a little weird, as the void-shielded murderbot was a good antagonist, but I felt like an abominable intelligence should have been a bigger deal? Men of Iron and all that?

Other than that, though, I don't really have a lot to say about Mechanicum. It has some good background on the Machine Cult, and especially toward the end, there's solidly entertaining mil-sf action with Titans and everything. I enjoyed it.

May 5, 2025

Let's Read the Horus Heresy 8: Battle for the Abyss

Olympus Mons burned bright and spat a plume of fire into the sky.

 - The Horus Heresy: Battle for the Abyss, Ben Counter

Finally, a Horus Heresy book starring my guys, the Word Bearers. It's by Ben Counter, whose Galaxy In Flames I quite liked. The Word Bearers have hatched a nefarious plot to attack the Ultramarines home world, and only a handful of loyalists stand in their way.

**

Okay, first things first: this is really, really bad. Battle for the Abyss is absolutely the worst Horus Heresy book so far, and it's not even close. It's worse than False Gods and more boring than Fulgrim. If you're reading these, just skip it.

It has the occasional decent moment, and I wanted to like it: it's a story about a battle and chase between starships, and it has Word Bearers in it. But it was just such a slog to get through.

The plot feels like it's lifted from a bad Star Wars fanfic, with some warp stuff stuck on. Everything would make a lot more sense if the titular Furious Abyss was an Imperial death star or super star destroyer, and the protagonists were scrappy rebels fighting the Empire. The Abyss is supposed to be an incredibly powerful mega-battleship with a full chapter of space marines on board, and yet they can't destroy a single Imperial cruiser or defend their ship against a handful of marine boarders. None of this makes any sense at all, and makes most of the plot just fall apart even if you don't think about it.

The Word Bearers are just terribly written. Their leaders are generic sneering villains, and the regular marines are mooks who get slaughtered by the heroes like storm troopers being chopped up by Jedi. It makes no sense at all for a tiny bunch of loyalists to try to storm a battleship with something like a chapter of Word Bearers on board, except that these Word Bearers don't seem to be Astartes at all, based on the way the protagonists just carve through them. This is an exceptional Horus Heresy book in that the enemy space marines aren't presented as equal opponents in any way.

The loyalists themselves are all one-dimensional caricatures of their legions: the Smurfs are insufferably rigid and righteous, and their dialogue is horrible; the World Eaters are insane berserkers; the Thousand Sons officer is a competent psyker who means well but is persecuted; the Space Wolf is a drunken barbarian who hates the space wizard. The World Eaters captain becomes a bit more of  a character toward the end, and I liked the Thousand Sons guy, but most of their interactions are completely forgettable.

My adopted legion identity with the XVII is starting to take root, because I was so disappointed by how badly the Word Bearers were represented, and I really, really hate the Smurfs.

**

When I wrote about False Gods, I noted that entire starships just mysteriously appear out of nowhere, and similar things have kept happening since. As a reminder of the pure physics of these things, in the words of the fantastic Atomic Rockets website: There Ain't No Stealth In Space. Space is cold and empty. It is simply impossible for spacecraft, let alone gigantic floating space cathedrals propelled by massive reaction drived, to hide in space.

Battle for the Abyss forces us to revisit this issue, and ask: how incredibly bad are Imperial sensors?

When the Ultramarines battleship Fist of Macragge fails to show up, the protagonists commandeer an Imperial cruiser and go looking for it. When they reach the site of the last recorded transmission from the ship, they find nothing at all. The author tells us that this isn't unusual, as traces of space battles can simply vanish.

We actually know that the Furious Abyss destroyed the Fist of Macragge. The physics of blowing up a massive Imperial battleship without leaving even a spot of wreckage are frankly impossible, so I suppose the only question is: are Imperial sensors so bad that they somehow can't see the debris?

As the heroes pursue the Furious Abyss, it needs to dock for repairs. This is how chapter 9 starts:

The assault-boats docked quickly and without incident, the pilot having avoided radar and long-range scans to insert the Astartes squads outside the main thoroughfares of Bakka Triumveron 14.

So the cruiser Wrathful entered the system, flew close enough to the space station where the Abyss was docked, launched its assault craft, and no-one on the station or indeed the Abyss noticed a damn thing until the World Eaters started murdering people.

The omly way this makes any amount of sense is if Imperial sensors are really so bad that stationing people at viewports to look outside would dramatically improve their early warning capabilities.

**

So yeah, sadly Battle for the Abyss is the first Horus Heresy novel that I strongly recommend skipping no matter what you're interested in. It's just bad.

Apr 21, 2025

Let's Read the Horus Heresy 7: Legion

The Nurthene uttered some of the usual gibberish before he died.

 - The Horus Heresy: Legion, Dan Abnett

"Brother Alpharius, be so kind as to pass me my powerful Astares binoculars."
"Yes, Brother Alpharius."

 - Alpharius, probably

After the previous novel's post-technological fantasy, here's Dan Abnett with a total change of pace and scenery. The previous Abnett book in the series was the first one, and it was probably the best one so far, so I'm actually kinda expecting something.

**

As it happens, I was not disappointed. Legion is really good.

I'll get the bad stuff out of the way first. Some of Legion is very silly, even by the standards of this series, and the endless macho posturing starts getting very boring very quickly. Abnett is very sure to let us know that everyone is dead 'ard or whatever, and keep letting us know. It's actually very much like the characters in Darktide, which uncoincidentally boasts Abnett as a writer, and which I may have compared to a Guy Ritchie gangster movie parody.

Luckily, even though Legion shares some of the macho stupidity of Lock, Bolt and Two Smoking Barrels 40,000, the British entertainment product it far more closely resembles is 'Allo 'Allo. We have a main character who works undercover, pursues a totally unlikely romance, more or less disguises himself as an onion seller, and tries to stay alive amidst the conflicting schemes of a foreign intelligence organization, the army, the secret police and the Alpha Legion. Go on, tell me Lord Commander Namatjira isn't General von Klinkerhoffen, or that you can't see John Grammaticus bemoaning what a tangled web we weave.

The one disappointment in all this is that as a mirror image of the macho bullshit, Legion objectifies women in a way that Horus Rising very notably didn't. Or I mean to put it another way, I'm sure there was a very solid plot reason to create an Imperial Army regiment that has a permanent cadre of horny teenage girls. It's not bad by mil-sf standards, but combined with the very manly soldier men being dead butch, it starts to get quite tiresome.

What rescues Legion from its flaws is the plot, and especially the Alpha Legion. It starts out as a decently entertaining spy thriller that aspires to Alistair Maclean, and turns into space opera. This is a combination that's intensely Warhammer, especially if you remember that the previous novel was a post-technological Arthurian romance, which makes a wonderful combination. It's also very enjoyable, and clearly rises in quality toward the end.

There are many good characters in Legion, but the ones who really steal the show are the Astartes. In one early scene, there's an Alpha Legion marine pretending to be their Primarch, and another one pretending to be their other Primarch pretending to be a regular marine. And it only gets better from there. When I looked into 28mm Horus Heresy, I found the Alpha Legion interesting; now I'm trying paint schemes for them in 8mm.

**

So far, Legion is the best Horus Heresy novel. Do read it.

Apr 14, 2025

Twilight Imperium 3: Are You Threatening Me?

No longer mere earthbeings and planetbeings are we, but bright children of the stars! And together we shall dance in and out of ten billion years, celebrating the gift of consciousness until the stars themselves grow cold and weary, and our thoughts turn again to the beginning.

 - Lady Deirdre Skye, "Conversations With Planet", Epilogue

A little over a year ago, the Yin Brotherhood was victorious in our second game of Twilight Imperium. Now it's time for game 3.

**

After our previous game, it was suggested that last time's winner should play with one of the higher complexity factions next time. I agreed, and picked the Arborec, who I decided were basically Alpha Centauri's Planet after a transcendence victory. On my left was the Nekro Virus, and on my right the Ghosts of Creuss; opposite me were the Mentak Coalition (space pirates) and the Tyranids.


Everyone got started expanding out of their home systems.


The first hostilities of the game were between the Nekro Virus and the space pirates, when the Nekro Virus invaded Sakulag. Their faction specialty is that they don't develop technology, but rather acquire it by consuming other factions' units and betting on the outcomes of agenda votes. So they got things started by eating some space pirates.


Apparently this was by mutual agreement, although I don't think anyone asked the pirates whose part in the deal was to get eaten. While all this was going on, I built the Arborec flagship and seized the Cornholio system right next door to Mecatol Rex, and the Ghosts of Creuss spread their influence far and wide.


On the opposite side of the board, the pirates tried to grab Tar'mann, but their invasion force was wiped out by the Tyranids' upgraded space cannon in the First Cannonade of Tar'mann.


For my part, I cashed in a secret objective by blowing up a Creuss destroyer with my flagship.


The Ghosts of Creuss surprised us by claiming Mecatol Rex, which put them firmly in the lead and ushered in the agenda phase. I was second in victory points, with everyone else more or less sitting tight and building up their fleets. The space pirates sent a larger fleet, which survived the Second Cannonade of Tar'mann, and grabbed the planet.


**

I have to say that the agenda phases in this game were even sillier than usual, and we greatly enjoyed them. The Nekro Virus don't get to vote in the agenda phase, but they can pick one of the agendas to bet on. If they guess right, they get to steal technology from the voting factions. I have no idea what this mechanic is even supposed to represent, but it's damn good fun. With the Nekro Virus bets and various action card riders, it sometimes became a very complicated but entertaining process to figure out who gets what depending on which way a vote goes.

As an example, when we voted on Representative Government, two players attached riders, leaving two of us to actually vote on the outcome. That would then have been changed by Bribery, but the bribe was sabotaged.


By far the silliest vote was when we drew Public Execution, and the first thing that happened was that the Nekro Virus assassinated my representative. The matter then went to a vote, and the Ghosts of Creuss were chosen - only for them to deploy Confusing Legal Text and have me publicly executed instead.

While all this was going on, the Ghosts racked up victory points by spreading their fleet thin and using the extra mobility provided by their wormholes. As the rest of us were trying to co-ordinate an attack on them, the Creuss player picked the Imperial strategy card and won the game outright by scoring a 2-VP objective.


I came in second with 6 VP. It was a deserved win for the Creuss with a well-executed strategy. I shall henceforth refer to them as I Am Wormholio.



**

So, we saw that Creuss victory coming, but we didn't see it coming that quickly. I think some valuable strategic lessons were learned.

As the Ghosts started racking up victory points, their fleets were outnumbered by their neighbors, that is, myself and the Tyranids. However, our actions were severely constrained by our neighbors. For much of the endgame, there was a considerable Nekro Virus fleet right next to me at Thibah, and the space pirates were massing behind the Nids.

This was an excellent example of the strategic concept of the fleet in being: the fleet at Thibah was a serious problem for me, as I didn't know what it was going to do. If I moved decisively against the Creuss, there would be nothing to stop them from grabbing several of my systems. So I'd have to take a serious risk to stop the Ghosts from winning, and make myself vulnerable to the Nekro Virus.

So far, I'd say our games of Twilight Imperium have been characterized by the security dilemma. Each player sees their neighbors building up their fleet, and feels threatened, and therefore builds a larger fleet. Their neighbors see that, feel threatened by it, and build more starships and space cannon. And so it goes, with large sections of the board paralyzed into mutual deterrence.

The overall strategic lesson I'm taking with me from this instance of Twilight Imperium is that if you camp, you lose. I still feel like the pace of the game is slightly faster than I think, but I'm getting a better handle on it. I like that the game rewards aggressive play for victory points, and I hope we get to play it again!

Apr 7, 2025

Let's Read the Horus Heresy 6: Descent of Angels

It begins on Caliban.

 - The Horus Heresy: Descent of Angels, Mitchel Scanlon

The sixth book in the Horus Heresy series isn't available in print, so I bought it as an e-book from Black Library. I got a perfectly decent epub file for my money, and it was a good thing to read on my phone. Descent of Angels is Mitchel Scanlon's only book in the series, and it's a bit of a strange one.

**

Descent of Angels starts on Caliban, the future home world of the Dark Angels, well before first contact with the Imperium. The protagonist is a (very!) young knight called Zahariel, and we follow him as he joins Lion El'Jonson's knightly order. The knights wear primitive power armor and go on quests to rid the forests of Caliban of terrifying beasts. The first half of the novel is basically a post-technological Arthurian fantasy, and I really liked it. The knights' campaign culminates in a sort of medieval-Napoleonic siege and storming of the castle of an enemy knightly order, which at times is pure Sharpe, with the heroic warriors climbing up the breach in the walls with their standard waving. It's great stuff.

Then the First Legion and eventually the Emperor himself show up, and sadly, the story takes a decided turn for the worse. There's some decent stuff as the knights are tested and many are inducted into the I Legion, now the Dark Angels. There's a definite attempt to foreshadow some coming splits in the Legion, but the story feels artificial. There's a sub-plot where some disaffected knights try to assassinate the Emperor, and it's just poorly done throughout.

In the last part of the novel, Zahariel is a full Space Marine, and their chapter is sent to enforce compliance on the world of Sarosh, replacing some White Scars. Given the nature of the assignment, it's a bit of a mystery why a Primarch would be sent to do it. I'm also not too keen on the return to the theme of virtuous warriors versus corrupt civilians. It's a bit too militaristic for my taste.

I do like that the flagship of the Fourth Expeditionary Fleet is called the Invincible Reason, it's very French Revolution of them. I could definitely see a pre-Heresy Imperial ship called the Droits de l'Homme. L'Empereur Souverain? Tyrannicide, I think, would suit my Word Bearers better.

Even though the initial description of Sarosh isn't bad, this last quarter of the novel is clearly the worst part. It turns out everything on Sarosh is not what it seems, and after some events, the Dark Angels have to haul a psychic bomb into a cave on the planet. Again, the whole thing feels rushed and poorly done, and the attempt to foreshadow what everyone who knows their 40k lore knows will happen to the Dark Angels is just kind of clumsy. I've rarely read a book where the quality of the story, and even of the writing, dropped so sharply.

There's also a bit of a discrepancy between Descent of Angels and some of the previous books. In Horus Rising, one of the Luna Wolves is possessed by a daemon, and this is considered unbelievable by almost everyone, and needs to be carefully suppressed. In Flight of the Eisenstein and Fulgrim, daemons are treated as ridiculous superstitions. But in the last part of Descent of Angels, the idea of daemons entering the material world is discussed entirely matter-of-factly, without a 30k Scully in sight. So I'm quite confused as to what's supposed to be going on with this.

**

I've always liked the Dark Angels, not least because the excellent 1993 Space Hulk video game, where you play as the Deathwing, was a formative Warhammer experience for me. So I very much wanted to like Descent of Angels, and as a Dark Angels fan, I definitely enjoyed the first part of the book. It gave me a lot of ideas for fluff for my traitor Dark Angels. But unfortunately there's no getting away from how disappointing the last part of the book was.

On a broader note, the e-book experiment was successful, and I think I might try another one.