Sep 2, 2024

Horus Heresy: As Cups for a Wedding

A couple of years ago, I made a bet with a friend, and I won. I used the money to buy something very silly: a Termite. Since the bet involved matters of a personal nature, an appropriate name for the Termite in my naming scheme is As Cups for a Wedding.



**

Cleaning up the resin was much less painful than I expected.


Much to my surprise, building the model was also just really simple. There's not that many bits, and they all just fit together very, very nicely. Not at all what I expected!


I picked volkite chargers as the weapon option because volkites are cool, but I magnetized them in case I change my mind.


It's a big old drill, by the way.


Painting the Termite was quite satisfying, with the tracks and drill and so on in Gunmetal and the sides in Dark Red. What cemented my choice of Word Bearers as my legion was that I somehow weirdly enjoy painting dark red, and I liked it here as well. The Termite bears its name on the lower surfaces.


The volkite chargers are in Copper, and the army badges are at the back.


I think it's a handsome beast.


**

So, a surprisingly easy build and paint job, and an excellent addition to my little Horus Heresy collection. Frankly, I've been so busy with work and other things that my hobby activities have taken a bit of a back seat. But I'm very happy I got this done.

Aug 5, 2024

Let's Play Victory at Sea

So, I've painted the Royal Navy fleet and the German fleet for Victory at Sea, and even bought the starter set and rulebook. It's high time we tried playing it!

**

Since we just want to get a feel for the rules, we went for a small 200-point skirmish. On the German side, my fictional Admiral Hipper-class cruiser, the Admiral Bellingshausen; for the British, HMS Belfast and the two Tribal-class destroyers, HMS Cossack and Bedouin. The starter set comes with a booklet that has all the rules in it, as well as nifty little turning gauges. Each fleet box has cards for all the ships inside.


To be perfectly honest, this was a very short battle. The Admiral Bellingshausen scored some hits on the Belfast and damaged the destroyers, but not enough: Cossack's torpedoes missed, but Bedouin scored a direct hit and the Bellingshausen blew up!


So that was it! I'm glad to report that the rules were very easy to pick up: some fairly simple D6 rolls and easy book-keeping, and a manageable amount of special rules. This  very brief game was fun enough that I definitely hope to do this again.

**

Before my miniature-buying hiatus, I picked up the Schleswig-Holstein. A German pre-dreadnought battleship and veteran of Jutland, she fired the opening shots of World War II against Poland.


She's also hilariously tiny. Here she is next to a Type 1936A destroyer and a Hipper:


Wikipedia confirms this is pretty much right: the Schleswig-Holstein was 127m long and 22m abeam, to the 1936A's 125m. So she's absolutely dwarfed by the 200-meter Admiral Hipper.

**

The starter set, Battle for the Pacific, comes with three Japanese cruisers and three destroyers, as well as three US cruisers and a whopping six Fletcher-class destroyers.


All the cruisers are in the lighter resin and are very good quality models. The destroyers are in the darker, softer resin, and will need more work. A couple are wonky enough to need boiling.


I'm going to start with the Japanese ships since I've got a bit of an Axis thing going here. 


As per David Williams's Naval Camouflage 1914-1945 and this excellent website, with only very few exceptions, Imperial Japanese Navy warships were painted a uniform grey. I've seen several people use London Grey for the hull and Mahogany Brown for decks on cruisers and larger ships, so I'm going with that. I painted the Fubuki-class destroyers London Grey, with black tops for the smokestacks, and I think it worked great.


One thing I like to do is differentiate between individual ships, even when the models don't; destroyers don't have ship names on the bases, but just the class. With most navies, this is easy: I just freehand the pennant number on there. The Japanese, however, didn't use them. So freehand it is...


The Furutaka is in London Grey, with Mahogany Brown decks.


And so are the Mogami and Kumano.


**

So I do have to say I quite like Victory at Sea so far: I'm enjoying painting the miniatures, and the game itself seems fun. I hope I get to play some more!

Jul 1, 2024

Warhammer 40,000: Let's Paint Space Elves

At this, the heart of Fulbra sank within him; for he had heard numerous tales of Uccastrog in bygone years; and the tales were not such as would reassure a stranded traveler. Uccastrog, which lay far to the east of Cyntrom, was commonly known as the Isle of the Torturers; and men said that all who landed upon it unaware, or were cast thither by the seas, were imprisoned by the inhabitants and were subjected later to unending curious tortures whose infliction formed the chief delight of these cruel beings.

 - Clark Ashton Smith, the Isle of the Torturers

I had my eye on a Dark Eldar Voidraven bomber for quite a while. I don't know why I want to build one, but I do; I just think it looks cool, like a GI Joe plane that you'd have fondly looked at at the toy store as a kid but that was way too expensive. Perhaps it isn't a coincidence, because at some point I realized that the actual GI Joe aircraft the Voidraven looks like is the Night Raven, which appears in one of my favorite stories, Showdown! So if I just paint the Voidraven in Cobra colors, all of a sudden I also have a color scheme for my Dark Eldar. I'm calling the bomber the Hospitality of the Isle of Uccastrog.


**

Technically, this does not count as starting a new army! Because I already own a box of Dark Eldar Wyches from who knows how long ago. I have no recollection whatsoever of buying them. I also picked up an, ahem, Dark Side space elf Kabalite Champion from the good folks at Wargame Exclusive as part of another order; she will be joining us as the Succubus Ilvaa. Wargame Exclusive were clearly getting in on the GW trend of ludicrously high bases, so I made Ilvaa stand on a random pile of skulls I had lying around instead.


Since I have all these ladies, clearly I'm making a Wych Cult detachment. What with the colors and everything, I think I'm calling them the Cult of the Venom Dreaming. The bomber can also be a Wych Cult plane, so I think this is a winner.

The Kabalite Champion is a lovely model, and my painting skills can't do it any kind of justice. I stuck a marine pistol holster to her thigh just in case I want to actually use the model and someone decides to be an asshole about WYSIWYG, and also because I thought it looked kinda cool. Anyway here she is.


**

While I was waiting for my bomber to show up, it occurred to me that I have another model I was planning to use as an Eldar character: Lupita Love from Raging Heroes. Here she is as Harlequin Solitaire Jolenta, from the Masque of the Dying Sun.


**

Then it's on to the Voidraven! I'm delighted to find that the crew of two can be easily livened up a little with some conversion parts.


By the way, surely that should be bombardiere rather than artigliere in the Italian. I started with the pilot, who was a bit boring, but it was easy enough to swap in a Wych torso and a Brother Vinni head.


Meanwhile, magnetizing the missile pods was fairly easy.


I also magnetized the bomb, by the fairly simple expedient of cutting off the tab in the bomb bay and sticking a magnet on it, and slipping a thinner magnet inside the bomb casing.


It fits quite snugly.


**

So I had the fuselage well underway, but I liked that Kabalite Champion model so much, I decided to get another one and convert her into my bombardier. This involved repositioning her legs, using the arms from the original bombardier model, and a new Statuesque bionic head.


The pose is quite something, and I feel like this was a very succesful conversion.


**

Unfortunately, after this succesful crew conversion came the hard part. The main fuselage is made up of two big, complicatedly contoured parts, and of course they don't fit together properly. This bit of the instructions is not as easy as it looks.


Getting the two fuselage halves to stick together took some strenuous efforts with clamps and some superglue where plastic cement just wasn't good enough. Not an experience I would care to repeat.


I have to admit that after the clamps came off and some filler went into the gaps, the model sat on my shelf for quite a while. Then, though, the Dark Eldar DLC came out for Gladius, and I decided it was high time to finish this damn model! So I stuck on the wings and finished the underside.

This is my first attempt at a symbol for the Venom Dreaming and an army badge for my Eldar.


I also inscribed the name of the aircraft and the cult on it, but kept the overall paint job quite simple, with Black Grey as the main color, Royal Purple highlights and Deep Green text.


No way am I taking any closeups!


**

And so the Voidraven is finally done. It was a bit of a miserable build, to be honest, although I'm quite proud of my bombardier conversion. I'm still very much enjoying actually finishing models I've started, so with apologies to my friendly neighborhood game store, I may keep this not buying new models thing up next year as well...

Jun 3, 2024

Let's Play Elder Dragon Highlander 40,000

I kinda got back into Magic: the Gathering around 2017, and have played the odd game since. So when Wizards published 40k Commander decks, I felt I had to get the Chaos one. Now that I have that, and the F1 this year is so mortally boring, I've decided to take the plunge and actually try playing Commander.


**

The deck I've got started life as the Chaos 40k commander deck. I kept Abaddon as my commander, swapped out some cards I didn't like or that felt way too complicated, and tried to make the lands a bit more interesting.

Creature: (28)
Abaddon the Despoiler
Lord of Change
Be'lakor, the Dark Master
Bloodthirster
Keeper of Secrets
Mortarion, Daemon Primarch
Chaos Defiler
Great Unclean One
Helbrute
Heralds of Tzeentch
Knight Rampager
Lucius the Eternal
Magnus the Red
Noise Marine
Pink Horror
The Balrog, Flame of Udûn
Aspiring Champion
Bloodcrusher of Khorne
Chaos Terminator Lord
Exalted Flamer of Tzeentch
Dark Apostle
Plague Drone
Seeker of Slaanesh
Tzaangor Shaman
Venomcrawler
Herald of Slaanesh
Poxwalkers
Tallyman of Nurgle

Sorcery: (7)
Blasphemous Act
Decree of Pain
Let the Galaxy Burn
Blight Grenade
Deny Reality
Mandate of Abaddon
Pyroclasm

Instant: (12)
Blood for the Blood God!
Thunderous Wrath
Bituminous Blast
Kill! Maim! Burn!
Nurgle's Conscription
Chaos Warp
Ionize
Bile Blight
Reverberate
Snap
Brainstorm
Dark Ritual

Artifact: (9)
Chromatic Lantern
Commander's Sphere
Pristine Talisman
Sol Grail
Worn Powerstone
Talisman of Creativity
Talisman of Dominance
Talisman of Indulgence
Sol Ring

Enchantment: (4)
Warstorm Surge
The Ruinous Powers
The Lost and the Damned
Nurgle's Rot

Land: (40)
Barren Moor
Command Tower
Crumbling Necropolis
Desolate Lighthouse
Dismal Backwater
Exotic Orchard
Foreboding Ruins
Forgotten Cave
Island x6
Lonely Sandbar
Mountain x6
Path of Ancestry
Rogue's Passage
Snow-Covered Island
Snow-Covered Mountain
Snow-Covered Swamp
Sunken Hollow
Swamp x7
Swiftwater Cliffs
Tainted Isle
Temple of Malice
Temple of the False God
Wasteland

**

I took this deck to my first ever Magic event, a Casual Commander day at our friendly local game store


I included Rogue's Passage in the deck because it did great work for me in Magic: Duels on the XBox, and it paid off when I sent The Balrog, Flame of Udûn down it to knock out my last remaining opponent. I then got obliterated by an endless swarm of Daleks, and the third game I was in was at a level I barely understood. But I had a great time.

**

The second time around, the young people were fairly astonished by my Sol Grail, and I again managed to win my first game!


I didn't really get much use out of Abaddon's ability to grant Cascade in my first event. I feel like the Ruinous Powers deck is trying to be at least two things at once: a Demon tribal deck and a spellslinger/Cascade deck, and it isn't that great at either. So I decided to go all in on the demons and make Be'lakor my commander. Again, I had good fun playing, and won one and lost one game.


In my third event, my Aspiring Champion got me a spectacular win. There were four of us and one other aggro deck, and everyone's life total was low. I had Be'lakor on the field sent my Aspiring Champion to attack another player through Rogue's Passage. Sacrificing him, I managed to draw Orcus, Prince of Undeath. The damage from Orcus showing up knocked out two players, and the damage from Be'lakor took out the third one. It was a lovely Nethack 40,000 moment.

**

So, I've been to three Casual Commander events, and I've had a lot of fun. This is the deck list I've ended up with:

Be'lakor, the Dark Master

Artifact: (9)
Chromatic Lantern
Commander's Sphere
Pristine Talisman
Sol Grail
Whispersilk Cloak
Worn Powerstone
Arcane Signet
Thought Vessel
Sol Ring

Creature: (25)
Lord of Change
Bloodthirster
Keeper of Secrets
Mortarion, Daemon Primarch
Chaos Defiler
Great Unclean One
Heralds of Tzeentch
Lucius the Eternal
Magnus the Red
Noise Marine
Pink Horror
Renegade Demon
Sol'kanar the Swamp King
The Balrog, Flame of Udûn
Aspiring Champion
Bloodcrusher of Khorne
Chaos Terminator Lord
Exalted Flamer of Tzeentch
Orcus, Prince of Undeath
Plague Drone
Seeker of Slaanesh
Soulstinger
Venomcrawler
Baleful Ammit
Herald of Slaanesh

Enchantment: (5)
Warstorm Surge
Coastal Piracy
The Ruinous Powers
Phyrexian Arena
Nurgle's Rot

Instant: (12)
Blood for the Blood God!
Bituminous Blast
Kill! Maim! Burn!
Nurgle's Conscription
Chaos Warp
Ionize
Bile Blight
Boomerang
Snap
Brainstorm
Dark Ritual
Mystical Tutor

Sorcery: (8)
Blasphemous Act
Decree of Pain
Blight Grenade
Deny Reality
Mandate of Abaddon
Stronghold Discipline
Lash of the Balrog
Void Snare

Land: (40)
Barren Moor
Command Tower
Crumbling Necropolis
Desolate Lighthouse
Dismal Backwater
Foreboding Ruins
Forgotten Cave
Island ×6
Lonely Sandbar
Mortuary Mire
Mountain ×7
Path of Ancestry
Rogue's Passage
Snow-Covered Island
Snow-Covered Mountain
Snow-Covered Swamp
Sunken Hollow
Swamp ×6
Swiftwater Cliffs
Tainted Peak
Temple of Epiphany
Temple of Malice
Temple of the False God
Wasteland

May 6, 2024

Epic: Battle of Bandar Setan

The rumors from Raseir are that Laws have become more important than men, and that it has become a crime to think. Few go to that city now, and even fewer return.

 - dialogue, Quest for Glory II: Trial by Fire

Never in a state
Can laws be well administered when dread
Has ceased to act, nor can an armèd host
Be rightly ruled, if no defence of fear
And awe be present.

 - Menelaos, in Sophocles's Ajax, trans. Edward Hayes Plumptre (1878)

The battle for the desert world of Lautan Lama rages on. The Legio Venefica force under Princeps Seniores Modthryth got the better of the loyalists in the initial skirmish at Bitter Tower, but Legio Crucius rallied and seized the vital fuel supplies at Depoh Minyak. As the Titans of Legio Crucius advance deeper into the streets of Bandar Setan, the traitors are waiting for them in ambush.


**

This battle will be the debut of the first new Titan I bought: a Dire Wolf Heavy Scout Titan, the Ipse revelat profunda et abscondita, et novit in tenebris constituta, or In Tenebris. This was the single resin model, not the new box of two with all kinds of fancy weapon options. I picked the one with the neutron laser; I like volcano cannons, but you can get them on anything these days, and the neutron laser promises to be weird and disproportionately useful against bigger Titans. The small size of the Dire Wolf also works perfectly with Legio Venefica's Envious trait.

The carapace weapon was easy enough to magnetize: I drilled out the hole in the hull and cut off the tab in the weapon and drilled a corresponding hole there, fit the magnets and left the piston rods supporting the weapon unglued.


The Ardex bolters fit snugly enough that they stay in place without glue, although if I'm honest, I hardly anticipate an alternative weapon option there.


This was actually a very easy assembly job for a Forge World resin model! I pretty much did the whole thing in one sitting, and then applied model railway ballast to the base.


**

My esteemed opponent showed up with a Legio Crucius Mandatum maniple and attached psi-titan, worth 1665 points:

Warlord Battle Titan Filia Gehennae; princeps seniores - 385 pts
 2 × Sunfury Plasma Annihilator - 90 pts
Paired Gatling Blasters - 30 points
Terminus Override Mechanism - 30 pts = 535 points

Warhound Scout Titan Moritelcontar - 180 pts
 Plasma Blastgun - 30 pts
 Vulcan Mega Bolter - 10 pts = 220 points [755]

Warhound Scout Titan Caput Lupi- 180 pts
 Inferno Gun - 20 pts
 Vulcan Mega Bolter - 10 pts = 210 points [965]

Warlord-Sinister Psi Titan Pater Formidinis (ʼAbu Al-hōl) - 385 pts
 Psi-titan - 300 pts
 Paired Apocalypse Missile Launchers - 15 pts = 600 points [1665]

I assembled a force to meet them. I quite like the Heavy Scout Titan rule that lets you bring a Dire Wolf as a replacement for an optional Warhound in a maniple. It means I can bring pretty much exactly the same Ferrox maniple as last time, but with the Dire Wolf as an additional Titan. For Knight support, I'm bringing three Questoris Knights and the two Cerastus lancers from the core set. Here they are:

Reaver Battle Titan Cum ergo videritis abominationem desolationis, quæ dicta est a Lorgar propheta, stantem in loco sancto, qui legit, intelligat; princeps seniores Modthryth - 250 pts
 Melta Cannon - 35 pts
 Power Fist - 20 pts
 Vulcan Mega Bolter - 10 pts
 Reinforced plating - 10 pts = 325 points

Reaver Battle Titan Deos tuos non colimus, et thronum auream, quam erexisti, non adoramus - 250 pts
 Volcano Cannon - 25 pts
 Laser Blaster - 25 pts
 Apoptygma Missile Launcher - 10 pts = 310 points [635]

Warhound Et regnum erit velut ferrum - 180 pts
 Turbo Laser Destructor - 20 pts
 Vulcan Mega Bolter - 10 pts = 210 points [845]

Warhound Regnum transiit a te - 180 pts
 Plasma Blastgun - 30 pts
 Vulcan Mega Bolter - 10 pts = 220 points [1065]

Dire Wolf Scout Titan Ipse revelat profunda et abscondita, et novit in tenebris constituta - 210 points
 Ardex Defensor Mega-Bolter - 10 pts
 Neutron Laser - 45 pts = 265 points [1330]

Cerastus Knight Banner Hircine - 130 pts
 2 × shock lance and ion gauntlet shield - 40 pts = 170 points [1500]

Questoris Knight Banner Azura - 120 pts
 3 × Questoris melee weapon - 15
 rapid fire battle cannon - 10
 2 × thermal cannon [20] = 165 points [1665]

**

We set up the terrain centered on a tall tower block.


I was quite timid in my deployment (I had slept very poorly the previous night), and concentrated on hiding from my opponent's scary Warlords. The Filia Gehennae deployed straight down the middle, and 'Abu Al-hōl on the Crucius left.


I mostly just hid behind buildings, and spent my stratagem points on sending Knight Banner Azura to Outflank. The In Tenebris deployed last due to its special rule, and I lined it up for a shot on the Filia Gehennae.


However, I failed my order rolls, and of course the neutron laser shot missed. And to make things worse, I had my shot lined up properly, but failed to realize that my Dire Wolf was wide open to 'Abu al-Hōl.


The Sinistramanus Tenebrae sang out for the first time, scoring a direct hit on the In Tenebris and nearly destroying it with one shot. The Dire Wolf quickly scuttled into cover behind a building as its servitor clades struggled to control the damage. Meanwhile, the Venefica Reavers engaged the Crucius Warlord on the left. The Cerastus Knights moved up the middle, their ion shields shunting aside enemy fire, and the outflanking Questoris Knights arrived on the left table edge.


As the Cerastus Knights got in range, the Caput Lupi opened up on them, knocking one Knight down with its Inferno Gun.


Alarmed by the Psi-Titan, the whole Venefica force shifted left, hoping to overwhelm the Crucius Warlord Filia Gehennae.


However, despite Knight Banner Azura's best efforts in getting round the Warlord, the battle was a stalemate. The Abominationem Desolationis strode forward to break the deadlock - right into the sights of 'Abu al-Hōl.


Once more, the Sinistramanus Tenebrae struck, leaving the traitor Reaver a smoking wreck. In the last moments of the battle, the In Tenebris scored a hit on a loyalist Warhound, shutting it down temporarily, but the writing was on the wall for Legio Venefica.


With one enemy Reaver knocked out, the Cerastus Knights destroyed and a Dire Wolf heavily damaged with no losses of their own, the battle of Bandar Setan is a clear victory for Legio Crucius.

**

So yeah, I lost that one. Here's the undisputed MVP of the battle, the Warlord-Sinister Psi-Titan Pater Formidinis, better known as ʼAbu Al-hōl. That left hand of darkness really is murderous, and I'm afraid I will definitely be seeing more of it.


My esteemed opponent played a very solid defensive game, and made good use of the Psi-Titan. I don't want to take anything away from that when I say that at the same time, I'm quite disappointed in myself for playing timidly and indecisively. In retrospect, I recognize that having slept very poorly the previous night played a large part in this; I felt like I was operating at the limits of my cognitive capability, like toward the end of our last Game of Thrones session. I didn't have a coherent plan and made poor decisions.

However, I learned a lot. I was quite impressed by the durability of the Cerastus Knights, and I need to use them more. I feel like I could have gotten more out of the Questoris flankers, but also that I need more thermal cannons. The Dire Wolf barely got to participate, but hey, it survived the Psi-Titan and actually managed to shut down a Titan! I like that I'm learning more all the time.

I have two principal tactical notes for myself. The first and most important of these is that if I'm going to do the small Titans and Knights things, which does appeal to me for several reasons, I need to be more consistently aggressive and plan better for taking down the Warlords and such. The other one is that this would be easier if I could ever remember the Ferox maniple bonus. But I'm also pretty sure I want a Warlord.

**

The most important takeaway from all this, though, is that Titanicus is such a fucking great game. I had a good time playing, I got a whole bunch of new ideas I want to try for next time, and I'm quite simply looking forward to more.