Aug 17, 2015
Feminism as performance and appropriation, or why I stopped calling myself a feminist
There was a thing in June this year where a mother wrote a Facebook status about how her son, Lenni, was bullied because he likes to wear dresses. This inspired a whole bunch of men to post pictures of themselves wearing dresses, many of them captioned "I am Lenni". A reporter for our government news service described this as a great way to change the world through social media.
I'm all for public statements of solidarity, and most definitely for fighting cissexism. Let the kid wear what he wants, damn it. But I'm a little uncomfortable with the way we're doing these public spectacles of feminism and solidarity these days. I'm finding it a bit difficult to put this into words, which is why I'm writing about it on my English-language blog that something like three people read, months after the event. I don't want to criticize anyone who participated in the campaign, still less dissuade people from participating in similar campaigns in the future. What I want to do is point out what I think is a problem with our public feminism.
Another local example. Earlier this year, another journalist lady working for our government broadcaster wrote a piece on how stupid feminism is, and how women need to stop complaining about stupid, insignificant things and man up, lean in and so on. I thought it was monumentally stupid, and I really wasn't alone. The problem was that several feminist men responded with blog posts where they explained to this woman how she was doing feminism wrong. Again, I don't want to discourage men from participating in feminism and debates on feminism, but on the other hand, that just isn't right.
**
Isn't saying "I am [a less privileged person]" pretty much the exact definition of appropriation? And isn't the spectacle of straight white cis men writing authoritative texts instructing women on how to be feminists the same damn thing, or worse?
Intersectional feminism can't just be about making a kinder, gentler patriarchy. Feminism needs to challenge the notion that white cis men are the supreme authority on everyone's experiences and ideologies. When cis men perform feminism, we appropriate the struggles of other people and make feminism into a public spectacle that's centered on us. That isn't feminism, it's bullshit. If we white cis men want to be feminists, to really make the world a better place for the less privileged, we need to do our part to dismantle patriarchy. We need to challenge our own privilege. We need to not always make everything about us. Feminism isn't something that we can appropriate, master and claim as our own; it stops being feminism and becomes just another way of maintaining white cis male supremacy. If we just step into the limelight every now and then with a little feminist performance, pat ourselves on the back for being such good feminists and carry on with 99% of our life exactly as before, then this public performamce feminism is compete fucking bullshit.
In other words, we need to learn to shut the fuck up.
As a white cis man, I don't know how to participate and be active in feminism without appropriating it. I try to retweet rather than tweet, listen rather than talk. Probably the most revolutionary thing a white cis man can say is nothing. Feminism needs to be an ideology and movement that dismantles privilege and decenters the privileged, not one that gives the most privileged representatives of the heteropatriarchy a new discourse with which to master everyone else's experiences. We white cis men absolutely need to stop making ourselves the arbiters of everything around us. That's pretty much the definition of patriarchy. The public spectacle feminism of white cis men doesn't challenge patriarchy, it reinforces it.
**
After writing the above, I got some pretty devastating feedback on my personal behavior. A person I have a huge amount of respect for and who's gone through quite a bit came out and basically said that of all the people they've encountered, the ones they wanted to single out as toxic and incapable of respecting people's boundaries are self-identified "feminist" cis men. I.e. precisely my demographic. And in this case, some deeply thoughtless behavior of mine has certainly played a part. I'm absolutely mortified by this, and deeply sorry. I try to do better. But this was what finally pushed me to stop calling myself a feminist. I don't think I have any right to do that, and if you ask me right now, I don't think any cis men should call themselves feminists. We make feminist spaces unsafe and toxic. We co-opt feminism into our own ego project and virtuoso performance. I'm seriously coming to think that a cis man calling himself a feminist is never anything but privileged appropriation.
I need a new word that says I completely and wholeheartedly oppose our transphobic, racist heteropatriarchy, and recognize that overthrowing it means giving up my privilege, not redressing it as public performance "feminism". Right now, I believe that the only way I can be a feminist in a way that isn't appropriative, destructive and frankly poisonous is to shut the hell up about feminism. I now intend to do that.
Nov 27, 2013
Let's Read Tolkien 3: A Short Rest
**
They did not sing or tell stories that day, even though the weather improved; nor the next day, nor the day after.
Having recovered from their ordeal by troll, Bilbo and the dwarves continue their trip with Gandalf at their head and less of a picnic atmosphere in general. They trek over difficult and desolate wilderness, and when the Misty Mountains loom in the distance, Bilbo imagines they've nearly reached the Lonely Mountain already. He's corrected, and the enormity of the voyage really starts to sink in. This is definitely not a picnic any more.
Eventually Gandalf leads them to Rivendell, where the elves welcome the weary party. They hang out with the elves for a fortnight and meet Elrond, who provides a loremaster service by identifying the swords found in the trolls' lair as elven blades from Gondolin, and spotting some moon-letters on Thorin's map that reveal the time the secret door to Smaug's lair can be opened.
That's it, really: this chapter is a pit stop in Rivendell. Given that this is the first time we meet Tolkien's elves, they're really not all that impressive: they're mellow, childish dudes who like to hang out in trees, sing songs and shout whimsical jokes at passers-by. You might be forgiven for thinking they're stoners. Me, I like to think that Thorin & Co. got completely zonked with them for a week, stuffed themselves with food and finally got kicked out by Gandalf so the damn expedition would get somewhere for a change. Can you imagine a hobbit with the munchies? What were they thinking when they said "all expenses guaranteed"?
We get a glimpse of the wider mythos again with the mention of Gondolin, and it's worthy of note is that we also meet Elrond for the first time:
The master of the house was an elf-friend - one of those people whose fathers came into the strange stories before the beginnings of History, the wars of the evil goblins and the elves and the first men in the North. In those days of our tale there were still some people who had both elves and heroes of the North for their ancestors, and Elrond the master of the house was their chief.
In the first part, I talked about how Bilbo's personality is defined in terms of his heritage: his Took side and his Baggins side. Here Elrond is introduced in the same terms, by his parentage, even if readers familiar with the Lord of the Rings will notice it hasn't quite taken its final form.
The importance of heredity in Tolkien's works is perhaps one of the most uncomfortable themes for the 21st century reader, and is often referred to whenever someone wants to argue that he was a crazy racist. I don't think that's quite fair, mostly for other reasons that I'll point out as we come across them, but the fact remains that Tolkien talks about things like "pure blood" in a way that is, frankly, troubling, and while I don't agree with much of the political criticism levelled at him, I don't want to shy away from the difficult issues with his works either. So this is a theme we will have to return to.
For now, I do want to point out that while this kind of language is clearly objectionable to us, it wasn't to a man of Tolkien's background. Talking about the importance of inherited characteristics, even national ones, and notions of pure and mixed blood, will have been quite normal in his day, especially to conservatives. Much of that thinking is still with us today in the form of racism. Having said that, I do think that Tolkien doesn't regard blood as destiny: whatever a person's heritage is imagined to be, it's what they do with it that counts. Tolkien, I maintain, does not create a fantasy world straight out of the fevered dreams of a modern racist, where people are reduced to biological automata. It's also worth noting that in contrast to racist fantasies of "pure blood", nearly all of Tolkien's heroes are somehow of mixed heritage, and even multi-cultural. Observe, so far, Bilbo's dual nature and unhobbitlike craving for adventure, and Elrond as a sort of heroic mixture of races, to adapt the lingo. This theme of race and blood will have to be explored further as we go along.
Having now mentioned both class and race, I must also mention gender, and honestly, the Bechdel test ain't in it: a grand total of three women have been as much as mentioned in the text. Namely Bilbo's mother, Belladonna Took, and her two sisters, the latter two identified only as daughters of Old Took. There has not been a single female character in the story itself. In that sense at least, this is literally a Boys' Own adventure.
Next time, the homosocial caravan hits the Misty Mountains and stays dead butch.
Apr 30, 2012
Emotional Investment in Games aka Why We Were so Disappointed in Mass Effect 2, part three or so
Naked Asari
The text is a pretty incoherent response to playing Mass Effect 2 which I composed when it first came out but never put down anywhere.
I'm a girl. I'm a girl gamer. I enjoy shooting things in the head with my space rifle. I enjoy saving the world with a kick-ass hero. I enjoy having an option for that hero to be a woman who gets to do all things that the male hero does. In short, I really like Commander Shepard.
I also like having love stories and personal relationships in games. Maybe that's girly, I don't care. I want the kick-ass, and I want the fluff. I want true role playing. I want my choices to count.
I really (mostly) liked how they did relationships in Mass Effect 1. You weren't forced into a relationship, you could choose whether to flirt (or respond to flirting). You only had three options, sure, and limited queer or alien options, but you get an almost-lesbian relationship with an alien, and that's a big first.
My choice, still, was Kaidan, a human man. I love Kaidan. Yes, I know, but I do. I liked him as a love interest. I found it sad that he was limited to being the possible love interest for the female Shepard only, but I could deal with that. (That's what fan fiction is for, after all;)
The relationship story arc was fulfilling, you had the choice of flirting with him or not, you weren't pushed into a relationship, and you got to have a sex scene! That was something new.
Uncensored version
And then we get Mass Effect 2. The gang's all there, in the beginning you get to continue from where you left off, in the game as in the relationship and... yeah, here come the spoilers, but as the third game is out already, I figure you can deal with them.
Then you die, and wake up in what appears to be an alternate universe, but everyone else seems to be in denial about this. My co-bloggers have addressed this issue already, so I'll concentrate on why the game was so unfulfilling emotionally, in the context of the first game. (Not saying anything about the cardboard cutouts that you are offered as love interests in this game, nor about the fan service of Garrus and Tali.) (After all, nothing you said to either one during the first game affects how they behave in the second one at all. Garrus is a crazy vigilante in any case, and Tali is as crazy and genocidal as ever.)
Mostly Naked Asari
You had (if you had) this deep connection with another person in the previous game, and as much as all of the relationship options spelled out that this might have been just a one-off, I would expect to get *some* reaction from the love interest in the next game.
Kaidan sends you an e-mail. When you meet him, he's the only one who finds it wrong that you're working with your old enemy, the Cerberus, and I was yelling, 'Thank you! I thought I was alone in this! Let me come back to the Alliance with you!' Do I get to do that? No. I get to invite him to join the terrorist organisation with me. "It'll be just like old times." What? I wonder he didn't deck me.
And then he sends you an e-mail saying 'maybe'. Maybe you could continue your relationship at some future date. I survived for weeks on that e-mail.
I never went through a relationship with Ash because I found her attitude problem and xenophobia quite unappealing. But I gather she has a similar reaction. (Why? She would fit right in with these human supremacists.)
Another Naked Asari
What does Liara do? She's had a personality transplant, has given up her career as an archaeologist, and is organising assassinations. ...wait, what? She says, "Hi Shepard, heard you were alive after all, wanna help me choose which of my associates to murder?" The emotional connection, I can feel it.
Mass Effect has never been big on having your companions react to what's going on, but when my Shepard, having just seen her lover in for what for her was a few months, and for him two years and having been rejected by him, goes to talk to Garrus, who was around in the "old times"... what I wanted was a bloody hug, what I got was "Too busy to talk right now, come back later and I'll make a pass at you." Well, technically.
Full frontal nudity Asari
One thing they got right. If you choose to *not* romance any of the very straight love interest options you have, your last night before facing the Big End Fight is spent staring at Kaidan's (or who ever was your first game love interest) photo. Thank you. I felt that. I *felt* that. You managed to give me two moments of real emotional contact with the game. An e-mail and a photo.
Okay, Tali becoming officially part of your crew was touching but was ruined a bit (or a lot) by the fact that you could only achieve that by lying for her, losing important allies for nothing, and going along with her attitudes towards the geth. Doing it was out of character for my Shepard but for once I chose the game mechanic over the role playing (which, admittedly, is usually mostly in my head because the games don't support it) - I wanted her loyalty.
Another Naked Asari
After finishing Mass Effect 2 I told people that the only thing that would make me want to buy Mass Effect 3 was if it gave me an option of getting back with Kaidan, and/or allowing the queer options.
...
Wait, they did what?
Oh damn.
Well, at least I'm buying it used.
Nov 28, 2011
Mass Effect 2 is a white supremacist game
Despite being a big fan of the first Mass Effect, I really didn't like its sequel. I found ME2 incredibly disappointing in many ways, and I share many of the views put forward in this article. While the gameplay in itself was a big letdown, what made the game actively distasteful for me was the way it not only trampled all over continuity from ME, but it does this to make you participate in a white supremacist story.
In Mass Effect, the player encounters a rogue Alliance black project called Cerberus, which aims to create super-soldiers. During the course of the game, it becomes obvious that they've gone totally insane, fighting Alliance personnel, including the player character, and perpetrating all kinds of atrocities. They're basically Unit 731, only worse. In fact, if your character has the Sole Survivor background option, it turns out that the people responsible for the death of your former unit, who spent years torturing the only other survivor, are in fact Cerberus. Because the first game is quite immersive, I have to admit that by the end I figured my character had a fairly negative opinion of Cerberus, to say the least.
Having said that, it was a bit of a shock for me when the Cerberus we meet in Mass Effect 2 seems to have nothing to do with Cerberus from the previous game. In the second game, Shepard dies and is resurrected by Cerberus to work for them. The Cerberus operatives you meet enthusiastically explain to you that you've got it all wrong: Cerberus isn't a bad organization at all! They're an independent human supremacist group, bankrolled by a reclusive millionaire, and not some horrible terrorist organization that murdered your entire unit!
What makes the game truly shocking, and totally killed the series for me, was that your character is forced to go along with this. Yes, that's right: my character, who's an Alliance military officer and has seen first hand what Cerberus does, who indeed was mainly known before the events of the first game as the only survivor of a Cerberus atrocity, is now gladly putting on a Cerberus uniform.
It gets worse when you're introduced to your new ship, which is exactly like the old ship. There are even some of your old crew members on board, but they all seem to have entered some strange parallel universe, having renounced their former loyalties, if not even their personalities, and gladly joined a paramilitary human supremacist organization. If this smacks rather strongly of rewriting history in general and Holocaust denial in particular, that's because the game does. What's worse is that this isn't just a couple of characters talking. It's not like this is their version of what Cerberus is; instead, this seems to be the common view of everyone you encounter on Cerberus. Back in Mass Effect, Cerberus and its atrocities were headline news; now it seems collective amnesia has set in, to such an extent that the in-game documentation now gives a whole new view of Cerberus. You're also effectively prevented from seriously questioning it; such topics as the Sole Survivor background being pretty much taboo.
The absolute nadir of the game comes when you encounter a former squadmate from ME, who asks you how you can possibly be working with a disgusting terrorist organization like Cerberus. This isn't even lampshading, it's much worse: your character is being called out on the game's retconning. What are you supposed to say? My answer: because the game forced me to. I can't even begin to imagine what my character would say, because I'd pretty much lost all immersion in the world by then.
The jarring continuity problems are so bad that the most sensible explanation for ME2 would seem to be that your character wakes up in a parallel universe. I've been struggling to find a good analogy to how the rebranding and whitewash of Cerberus felt for me. It's rather like if one were to write a story about an Israeli commando who wakes up from a coma to find that his unit has defected en masse to Hamas, and explain to him that Hamas isn't a terrorist organization at all but a pacifist charity. Or a British left-wing pacifist deciding that maybe the SS isn't so bad after all and joining it when he's told that the Holocaust was really just a lie. And Josef Mengele, who would have fit right in at Cerberus, was a good Samaritan.
**
If it was just that Mass Effect 2 is really bad at continuity, I could just chalk it up to the generally juvenile and subpar quality of the writing, which produces memorable scenes like this one:

The "ass" in "Mass Effect" seen in the picture is one of the new characters, whose only real game functions are to explain away your previous notions of Cerberus and, well, that. Speaking of characters, most of the recurring characters are also more like parodies of themselves, from Tali and Garrus both actively ridiculing the previous game and delivering frankly embarrassing fan service, to the totally ludicrous transformation of Liara that reminds me very strongly of the Mad parody of Steven Soderbergh's Traffic. Liara's reinvention as a gangster and "information broker", and Garrus's new personality as a sort of lame Turian Punisher, are not only ridiculous but again, offensive to the previous game. Remember the whole side plot with Garrus, where you investigate an unsolved case from his C-Sec days? Where you can guide him in either the "paragon" or "renegade" direction? Turns out you needn't have bothered, because he's going to go and become the Turian Punisher either way.
One of the new NPCs you recruit is Jack, a powerful biotic who was the victim of cruel Cerberus experiments and, unsurprisingly, hates them. You get the same old propaganda line from Cerberus and their on-board cheerleader: the great leader didn't know about it and so on. That may be an attempt at narrative ambiguity; either you believe them or you don't. But the problem with that is that you're not allowed to act on it in any way.
By the way, biotics have been completely nerfed, so you don't actually need her for anything. She only has special cutscene powers.
More jarring universe-breaking follows when you meet the ship's AI. That's right; in the first installment of the series, everyone completely freaked out when AIs were even mentioned, and now here they are, happily living on a ship with a built-in AI. The only person who even notices is Tali, and even she can just be talked out of it. Then again, you can talk her into happily co-operating with a Geth, too.
But the problem isn't just poor continuity: what's being done with Cerberus is morally distasteful as well. In Mass Effect, Cerberus was an organization dedicated to human supremacy and the creation of a "super-man" in order to defeat the aliens and conquer the galaxy for man's living space. Sound familiar? It should, because Cerberus seems to be rather directly based on the SS.
So in Mass Effect 2, you're revived by the SS, and two cheerful SS officers explain to you that you've got it all wrong! They have nothing against the Jews or Slavs as such, it's just that they're concerned with maintaining Germany's racial purity and standing in the world community. Of course, some individual SS members or member organizations, even, may have undertaken some suspicious activities in the past, but those have probably been misrepresented and anyway, they can't keep track of everyone. (The really atrocious examples are simply ignored, and you're not allowed to ask.) What matters is that their leader is a great man with a great vision for the future of our race. Surely you'll put on this SS uniform and follow his orders!
**
So right at the start of the game, you're forced to go along with rewriting history in a manner that rather too strongly resembles Holocaust denial. It then starts getting worse. Soon enough, you're initiated into the main plot of the game. Evil aliens are abducting thousands of people, and the Alliance government doesn't care. Therefore, it's up to the heroic racist militia of Cerberus to stop the evil aliens and save humanity. You see? It turns out the racists were the good guys! The government is corrupt, and its entanglement in a sinister one-galaxy government means it doesn't care what happens to ordinary folks. Luckily, the racist militia does care, and by defying the government, they save lives from the alien threat.
This is a narrative that could have been cooked up for a video game by a Midwestern racist militia or a European neo-fascist group. The main character is a brave government agent fighting on the side of good. He's resurrected by a racist group he's previously fought against, but finds out that after his death, the government has stopped caring about the people. Some of his former colleagues are now members of the racist group, and talk about their alienation with the goverment and its cover-ups of their heroic deeds and the coming alien menace. Only the enlightened elite that make up this militia group understand that the government's destructive policies of multiculturalism are leading to the destruction of the human race, but for saying this they're branded as racists. So the main character realizes that the racists are, after all, really the good guys, and the corrupt government is evil. He gladly joins a racial supremacist organization and battles the evil aliens.
In sum, Mass Effect 2 is the most disgustingly racist game I've ever played in my life.
Oh, sure, there are aliens on your team. That's not historically inappropriate; there were all sorts of nationalities in the Waffen-SS, too. The plot of the game still is that the government doesn't care if thousands of people are dying, because it's more interested in covering up alien attacks for some senseless nefarious reason, and people need armed anti-government racists to protect them from foreigners. I'm surprised they don't make you plant a truck bomb at an Alliance office building.
From what I've heard, in ME3 Cerberus will once again be your enemy. I wonder how they're going to pull that off. Retcon the retcon? Unless ME2 is rewritten out of existence (it was all a dream!), the fact will still remain that while the Alliance (federal government) stood by and did nothing, Cerberus (white supremacist militia) saved thousands of people from the aliens. Never mind that this whole notion of the Alliance being so corrupt and evil that they don't care about people any more comes out of nowhere.
I'd like to take this opportunity to suggest some more plot points for Mass Effect 3, in line with the new creative direction taken by ME2:
- the Alliance bans firearms and sends squads of aliens to collect them from human patriots
- main character discovers the "Protocols of the Elders of the Volus", proving the Volus are secretly allies of the Reapers
- the Council races join forces to create a New Galactic Order, a socialist one-galaxy government
- the New Galactic Order brands all humans with a barcode and bans the non-coded from buying and selling
- main character finds out that an ultra-secret cult, the Space Masons, secretly controls the Alliance
There's a lot of mileage to be covered here. The game could be called Mass Effect 3: The Shepard Diaries.
**
Mass Effect 2 was an insultingly bad game. If you were a fan of the first Mass Effect, ME2 went out of its way to slap you in the face. Instead of a dynamic, ambitious CRPG, we get a second-rate Gears of War clone that occasionally masquerades as a racist adventure game. Oh, and don't forget the planet-scanning mini-game, which was almost as much fun as stabbing yourself with a rusty knife.
The game also manages to be disgustingly sexist. As part of your crew, you have a sort of SS yeoman, who, of course, is a cute girl. If you get talking with her, it's possible for your character to develop a kind of romantic sub-plot with her. The consummation? A kiss? A sex scene? No.
You get to use her as a cabin ornament.
It's literally sickening. And, of course, there are no more same-sex romance options, because in the Space SS, that's just wrong.
In this hyper-sexist environment, what was merely poorly executed in the first game becomes actively troubling: every alien race is made up of a single gender. The only exception is the quarians, who seem to come in male and female; in neither of the games do we encounter a single krogan, salarian or turian female. On the wiki, we can have some reasons: the salarian "females are cloistered on their worlds out of tradition and respect". The krogan: "Female krogan rarely leave their home worlds, focusing on breeding in an attempt to keep krogan numbers from declining too quickly. The few remaining fertile females who can carry young to term are treated as prizes of war, to be seized, bartered or fought over." And even though there's no "fluff" justification for never meeting a turian female, we just...don't.
In the first game, the stated reason for never seeing a turian female was, as per the wiki, insufficient time and resources. I can believe that, and I'm certainly not saying that every permutation of alien race and gender needs to be represented in every sci-fi game. Still, for every major alien species we meet, the females are cloistered on their homeworlds or kept as chattel, or are just inexplicably absent. The quarians are the only exception, and when it comes to the more exotic aliens, gender isn't even mentioned but the assumption seems to be that everyone is male. The more unusual alien species are confined to brief walk-on roles, so they're not very relevant. Notable among them are, of course, the volus, a mysterious race of merchant profiteers with prominent noses whose race is denied membership in the galactic council because it's inferior.
And then there are the asari. Even though the asari have only one gender, the in-game Codex describes them as an "all-female" race, surely a mindless statement. The Orion slave girls of Mass Effect, the asari look and act like blue-skinned human women. They're promiscuous bisexuals who, despite looking very human, are inexplicably sexually desired by all of the major races of the Mass Effect universe. The asari can be found throughout the galaxy as strippers and prostitutes, and the game makes sure to bring some loose blue women your way for flirtation and more regularly.
So each major race maps nicely onto a gender. The turians, krogans and salarians are all men, and the asari are all women. The former provide NPC soldiers and scientists, while the asari get by on their biotic powers. As a point of note, while ME1 included a female soldier, in Mass Effect 2 your squad members divide neatly along gender lines. The men are soldiers or scientists, or at best semi-biotics, while the women are biotics, plus a thief added in the downloadable content. In other words, in ME2 women need special powers to be useful team members, while men can just pack a gun and come along.
Yes, it's a man's life in the Mass Effect galaxy.
So, if you've always wanted to be a space nazi, heroically rescuing the overwhelmingly white and heterosexual human race from evil space foreigners, this is the game for you. It made me want to vomit.
Sep 13, 2010
Racial thinking in fantasy role-playing
A while back I picked up a copy of ICE's RM supplement "Races and Cultures", from 2004. The way they published the system was that they came out with the basic rules, the Rolemaster Standard System (RMSS), and then started adding supplements to cover areas they'd only done sketchily in the basic ruleset. Some examples include the ludicrously overpowered Martial Arts Companion and various sets of magic rules.
Races and Cultures (R&C) aims to expand on character creation. In the RMSS, each character had a race, and if they were human, a culture. So dwarves and high elves were just dwarves or high elves, while humans were hillmen, mariners or something like that in addition to being humans. So humans had cultures, while everyone else just had race. As a side note, I have a personal gripe with R&C because it practically eliminates urban cultures, and a lot of the material on cultures is, to a person with even a nodding acquaintance with anthropology or cultural studies, ridiculous. But that's beside the point.
Now, using RM as an example, I'm going to argue that the vast majority of fantasy role-playing games reproduce European racism. I'm sure that some people reading this are going to be completely turned off by that, but bear with me. This is important.
As far as I know, one of the first civilizations to put an intellectual gloss on "us versus them" were the ancient Greeks. To them, the world was divided into Greeks and barbarians. "Barbarian" was a racial pejorative; while Greeks spoke Greek, the barbarians didn't even have real languages but just made a kind of "bar-bar-bar" noise when they talked. Modern Finnish also has several racial pejoratives for people from the Middle East and Africa based on the same idea.
In Greek thinking, all Greeks were individuals with their own motivations, desires and personality. If a Greek did something, and you wanted to know why he did it, you would find the reasons in his individual attributes. On the other hand, if a barbarian did something, it was because he was a barbarian. For example, a Greek who murdered a fellow Greek would probably do it because he was somehow disturbed, or maybe the other guy had insulted him, or whatever. If a barbarian killed a Greek, it was because of his "barbarian nature". Greeks were individuals with personalities, but barbarians were just animals driven by their animal natures.
This thinking went on to form the basis of all European racism since. Alert readers may notice powerful parallels between what I've just described and the discussion on immigration and Islam going on in Europe right now. In that discussion as well, European violent crime is caused by a complex series of forces and motivations, but immigrant crime is caused by the fact that immigrants are immigrants. The IRA, for example, are terrorists because they are pursuing a political agenda through violent means, but Hamas are terrorists because they're Muslims. This kind of thinking is still everywhere, and that's why it's interesting, and scary, to find it replicated in fantasy role-playing.
**
In fantasy, humans take the place of Greeks/Romans/white Europeans. As I said, in the original RMSS, humans had different cultures that determined their background and outlook, while Halflings were just Halflings no matter where they lived. In other words, for humans their cultural background determined a lot about the character, but for the other races, their race determined everything.
R&C tries to eliminate this by giving every character both a race and a culture. Now elves, dwarves and even orcs have cultures, too! However, it isn't quite that simple.
The writers of R&C couldn't bring themselves to jettison the determining role race plays in their world. Here's some pieces of text from the race entry for Common Men:
However, the prejudices of all Men, their affections and disaffections, are always subject to local circumstance. (...)
Religious Attitudes: Mannish religious practice generally conforms to the norms for their particular cultural template.
Preferred Professions: All professions are open to Common Men. (...)
Typical Cultures: A full range of culture options are available to Common Men. (...)
Character Concepts
Men are everywhere; they exist in just about every cultural niche, every profession, every situation in which an intelligent being can find himself.
Basically, humans don't have racial attributes in R&C. They can go anywhere, do anything, and their attitudes are a product of their culture and environment. To a 21st century person, this seems like a reasonable description, and I'm sure the ancient Greeks would have agreed.
However, when it comes to other races, it turns out they're not such a tabula rasa.
As a race, Dwarves have a universal reputation for ruggedness, practicality, unwavering loyalty - and stubbornness. They are intensely clannish and stand up for their fellow Dwarves regardless of circumstance and come what may. (...)
Character Concepts
A concept for a Dwarven character could take into account his inherent racial prejudice.
The entry for Dwarves also describes their distrust of elves, their hatred of the "evil" underground races, and their religious beliefs. Remember that these are racial characteristics; Dwarves are this way because they're Dwarves. In the R&C system, a Dwarf raised in a harbor city hundreds of miles from the nearest mountains would "instinctively" hate other underground races. The same thing goes for Halflings and Elves, too. And then there are the Orcs.
Prejudices: Orcs hate all other races (...)
Religious Attitudes: Orcs worship dark gods and calue nothing so much as power and dominion over others.
Preferred Professions: Common Orcs stick to the non-spell using professions: Fighter, Rogue, Thief. They are not intelligent enough to make good spell users and they never bother to try.
That last bit isn't even true, by the way: going by their stat bonuses and power point progressions, Common Orcs could actually become spellcasters. Except that they're expressly prohibited because of their race. In the "Character Concepts" section they lay it on particularly thick:
Orcs are living, breathing fighting machines. They exist for no other purpose than to do violence, and war and mayhem are all they ever really think about.
Again, remember that this describes any Orc anywhere, regardless of where or how they grew up. They can pick any culture template they like, but apparently none of it really applies to them, because the fact that they're orcs overrides any influence their environment could possibly have on them. For them, the culture template only provides adolescence skills and starting items.
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So, the Races & Cultures supplement sets out to undo RMSS's confusion of race and culture, but ends up replicating it exactly. Elves were actually the only race that was in any significant way freed from the constraints of its "racial nature"; Dwarves are still always Dwarves, Halflings are always Halflings, and Orcs are always Lawful Evil, as the trope goes. It's a D&D trope, by the way, and it's alive and well in third edition D&D: elves are always good, orcs are always evil, humans are anything they want to be or end up being.
This is precisely the same thinking as the original Greek racism and its descendants, and it persists throughout fantasy role-playing. A human's individual outlook and personality are shaped by his personal attributes and background, but a non-human's is a product of his racial characteristics. It is testament to how deeply rooted this thinking is that even a determined effort to break away from it, the Races & Cultures supplement, failed to do so.
To a large extent this is because the other races don't really have any intrinsic value. They're mostly there to define humans, not themselves. R&C is quite explicit about this:
Build: In a sense, it is useless to describe the body shape of a Common Man, because it is the baseline to which the shape of all other races and creatures are compared. All other reference points relate to the typical range of body types for Common Men, so to use those other reference points to try to define Common Men would create a circular description.
Obviously, this selection shows a terrible intellectual poverty. Surely one can fairly describe humans as, for instance, bipedal mammals with a given average height and weight? That isn't a circular definition. But more importantly, this piece of text very powerfully conveys the way the authors, and I daresay nearly all other fantasy RPG authors, think about the various races. Humans are the baseline, and everything else is defined by how it's different from humans.
This informs the racial thinking when it comes to culture and attitudes as well. Really, the definitions of the other races aren't there to define themselves, but to define humans. Dwarves are stubborn and prejudiced; compared to them, humans are open-minded. Elves are unworldly and haughty; compared to them, humans are humble and practical. Halflings are comfort-loving and gluttonous; compared to them, humans are rugged and Spartan. The other races serve to define us. In order to do this, they have to be denied the same subjectivity and freedom of choice that humans have, to preserve the caricature. A liberal, open-minded and cosmopolitan Dwarf would destroy the very idea of the Dwarf as a cultural marker.
The most drastic contrast is with Orcs, who in most fantasy role-playing games are little more than animals. Orcs are inherently evil and violent, and they hate everyone else. How could anyone not fight orcs? After all, they're always evil! Orcs are a handy way to escape any kind of moral dilemmas: killing orcs is always right.
The history of orcs in fantasy fiction is very informative in this respect. J.R.R. Tolkien "invented" orcs as we know them, and his orcs were originally elves who had been corrupted by the Great Enemy, Morgoth. So in Tolkien's world, even the orcs are ultimately victims, not offenders. In the Lord of the Rings, Tolkien has Gandalf express pity "even for Sauron's slaves". Much of the Lord of the Rings is informed by Tolkien's experience of World War I, and it's not hard to understand how witnessing the senseless slaughter of trench warfare would make him feel sorry even for the enemy.
After Tolkien, though, these distinctions have gone out of the window. To most of the English-speaking world, the Second World War was morally absolutely black-and-white, and the same mentality entered into fiction as well. Orcs are the Nazis of fantasy; fighting and killing them is so deeply, inherently right that it never needs to be questioned. In much of post-Tolkien fantasy, orcs have simply become cartoon villains.
Later, there's been a partial rehabilitation of orcs, and in many games and books they've come to symbolize strength and stupidity. The big, dumb, working-class orc has even taken on something of a class nature, and I say this as someone who abhors Marxism in any way, shape or form.
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In conclusion, fantasy literature and games have become one of the most direct ways in which racism and racial thinking are reproduced. Given that fantasy is usually considered "young people's" reading, this is actually more than a bit scary. It's been fashionable in leftist circles to lambast Tolkien for this for decades, but I believe this is based on a fundamental, and to some extent deliberate, misunderstanding of his works and of the context he wanted to set them in. After the Second World War, Tolkien's imitators met with the other big strand of fantasy, pulp, which was usually explicitly right-wing, chauvinist and conservative. Conan the Republican is hardly an exaggeration in contemporary American terms. Two of the most influential pulp authors to modern readers were Robert E. Howard and H.P. Lovecraft; the first occasionally wrote blatantly racist stories, and the second we know was a nearly hysterical racist.
Like conspiracy theories, part of the appeal of fantasy literature is that it often provides simplicity in the middle of a complex world. Unless you're a lunatic, the world just doesn't divide neatly into friends and foes who you can tell apart by their flags and uniforms. In this day and age, the kind of fantasy where elves are always good and orcs are always evil has a definite appeal.
There's nothing wrong with that in itself. All the partly leftist counter-movement to the perceived right-wing character of fantasy has managed to accomplish is to produce "intellectual" fantasy that usually collapses under the weight of its own pretentiousness and is only read by fellow travelers, or fantasy works that are practically indistinguishable from the ones they supposedly oppose. A case in point is Ursula LeGuin's Earthsea series, which makes a point of making the villains white and the "good guys" colored. How the author feels that upholding the fundamental idea of different "races" fighting each other is antiracist is beyond me, and anyway, the first time I read the books I didn't even notice that she'd swapped the skin colors, so to speak.
So I don't mean to endorse the left-wing "countermovement", because as far as I'm concerned, China Mieville is just as bad, if not worse, than Andy Remic. Mieville has accused Tolkien of furthering exactly the thinking I'm talking about here, which to me indicates that like many other Tolkien critics, he hasn't actually bothered to read the Lord of the Rings.
I don't really mean to endorse anything. I do, however, want to draw attention to the way in which fantasy role-playing games and literature perpetuate and reproduce a way of thinking that I find worrying and frightening. In fantasy, ethnicity is more important in determining a person's nature than culture, upbringing, environment or anything else. Our worldview is so permeated by racism that this is perfectly natural to us, and we accept it without question. After all, it doesn't matter how an orc is brought up or what he's like as a person, he's Always Chaotic Evil. Because he's an orc. Because that's just how orcs are. All of them.
And that's really racism in a nutshell.
May 12, 2010
The man who created one of the most kickass female characters ever has passed away
I can't do justice to him right now. I know he was an old, ill man but... damn.

Sure, Modesty Blaise is a pulp heroine but she is a well-rounded believable character... well, okay, her skills are incredible but she is still a human being, and I love her. I've loved her since I was a kid and read Taste for Death. The first English language novel I ever read was I, Lucifer. I hunted the used books stores for the books and the comics. (Now, thanks to Amazon.com and eBay, I've managed to collect all of the 13 novels & short story collections, but am still working on the comics.)
Even the historical romances (more like adventure stories) O'Donnell wrote under the pseudonym Madeleine Brent are much more feminist than many of their like, and this from a British man who was born in 1920. I had been reading them for years before I found out they were written by him. (Yes, I'm old. This was before Wikipedia.)
Thank you for giving us the stories I can read over and over again, Mr O'Donnell. Thank you for giving us characters whose fates still make me laugh and cry (I might never forgive you for Cobra Trap, though, you old bastard).
Rest in peace.

Modesty: "No villains, no victims, no blood sweat and tears... We'll take a little break, Willie love, just you and me."
Willie: "Best bit of it all, Princess."
Feb 11, 2009
Refuse/Resist
According to 127 § of the Finnish constitution, every Finnish citizen is obliged to participate in the defense of their country, as decreed by law. The law in question states that every male Finnish citizen is required to perform military service. However, male citizens living in Ahvenanmaa or belonging to the Jehovah's Witnesses religious movement are exempt.
The Finnish constitution guarantees every citizen the right to not be discriminated against on basis of, among other things, their gender or convictions. The current laws on conscription in Finland do both of these things. I refuse to serve in the armed forces or in the "alternative" civilian service because I do not believe the government has any right to force me to do so. Jehovah's Witnesses in Finland also hold a conviction that makes them refuse compulsory service. However, under Finnish law they are exempt from service because of their convictions, while I am not.
Also, rather obviously I'm subject to compulsory service in the first place because of my gender.
Both of these things are in clear violation of the Finnish constitution, and also of the EU Charter of Fundamental Rights:
Article 20
Equality before the law
Everyone is equal before the law.
Article 21
Non-discrimination
1. Any discrimination based on any ground such as sex, race, colour, ethnic or social origin, genetic features, language, religion or belief, political or any other opinion, membership of a national minority, property, birth, disability, age or sexual orientation shall be prohibited.
I maintain that the current Finnish legistlation on conscription is, in fact, itself illegal. I have therefore refused to serve either in the army or in the "alternate" civilian service, which is the normal punishment for those who refuse armed service. This means I'll be going to prison within maybe the next year or so as a conscientious objector.
For the benefit of Finnish readers, I've posted most of my letter over on my Finnish-language blag, which is linked on the sidebar.
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I have no illusions as to what will happen. In Europe in general, and in Finland in particular, the justice system is always secondary to the political system. I intend to take my case to court, because I will have to go to court for refusing to serve, but I am 100% convinced that no argument I make will have any bearing on the end result. Hundreds of people have made these same arguments before me, and they've all ended up in prison as conscientious objectors. I have no doubt in my mind that I, too, will be sentenced to prison and be forced to serve my term.
However, I will use every legal option to fight this. After the initial court case, I can appeal to the Apellate Court, and possibly to the Finnish Supreme Court. At the very least I hope I can force someone to actually put on paper what the supposed "acceptable reasons" for forcing only certain men to serve are. I don't believe there are any, but I know most of the people in this country are convinced otherwise.
Overall I don't believe what I'm doing will achieve anything. I may be able to demonstrate that the Finnish constitution doesn't mean anything, but I think everyone knows that already. I expect to be sentenced in court and the sentence to be upheld in the Apellate Court, and then to be refused appeal to either the Finnish Supreme Court or the European Court of Human Rights.
The fact that this is futile is exactly the reason why I want to do it. If the only thing I can demonstrate is that the pretty words about non-discrimination and equality in our constitutions and charters don't actually mean anything, then so be it.
I believe that we only have those rights that we're willing to fight for. If we all meekly submit, we'll have no freedoms at all. The government can put me in prison for refusing to serve. I certainly expect it to. But I refuse to submit quietly to a law that I believe is unjust and illegal. I feel this is my only choice, both as a libertarian and as a feminist. This is by no means a popular choice. I've already suffered for originally refusing armed service, and refusing alternate service as well is not going to make me any friends. On the contrary. At the very least I'm going to lose my job, and I'll likely lose friends and several opportunities in life.
That doesn't really matter to me. If I don't stand up for what I believe in, I'll lose myself. We all have to sacrifice some of our personal integrity to get by in this world, but we also need to draw the line somewhere. I've drawn mine, and I'm going to prison for it.