Nov 17, 2025

Let's Read the Horus Heresy 22: Angel Exterminatus

A small detail, almost inconsequential, but important nevertheless.

 - The Horus Heresy: Angel Exterminatus, Graham McNeill

Fulgrim and the boys are back in town as they go on an adventure with Perturabo and the Iron Warriors, in a very McNeill book in both the good and the bad.

**

While I've quite liked McNeill's short stories lately, at the beginning of this book he's back to his Fulgrim self. We're treated to a lengthy description of a parasite creature emerging from an insect - only for an Iron Warrior to step on it.

Brutal proof – if proof were needed – that the living world existed with no thoughts of compassion, justice or mercy.

Yes, we get it, your values are showing again.

The action in Angel Exterminatus starts with the Iron Warriors attacking a fortress held by the Imperial Fists.

A commander could have all the planet-killing weapons at his disposal, the most sophisticated fortress, the most advanced countermeasures, but he still needed men of flesh and blood to cross that last scrap of open ground to get to grips with the enemy.

Yeah but why though. Apparently there are several Grand Battalions of Iron Warriors, with massive artillery and Auxilia support, not only besieging but actually storming a fortress held by a single company of Imperial Fists. For no reason. Yes, Perturabo is really pissed about the assault, but still, it's a total mystery why any of this would make any sense.

Luckily, once Fulgrim arrives, we're on firmer ground, and his theatrics and interactions with Perturabo are excellent. Perturabo even gets to be a character: we learn he's from Space Ancient Greece and he and his legionnaires love building things, and even harbor secret passions for archeology. This is the best part of the book by far, so I'd say anyone who's into the Iron Warriors will want to check it out.

For the rest of us, it's a slightly more mixed experience. The other similarity between Angel Exterminatus and Fulgrim is that they're both way too long. While the plot itself is pretty good, there are several side plots, most of which are kinda pointless, and the action starts getting repetitive and the whole thing just drags. A good editor would have cut something like a hundred pages from this.

The story is that Fulgrim recruits Perturabo to help him find some secret eldar super-weapons hidden in the Cygnus X-1 anomaly, or as Perturabo calls it, the Eye of Terror. Even this main plot could have been much more interesting; there's some early drama about using the services of an eldar to guide them, but McNeill never does anything particularly interesting with it. They're also being pursued by an Iron Hands ship and its slightly motley crew, which, again, is at times interesting, but ends up being a kind of an afterthought.

There's several things I like in this: Fulgrim, Lucius and Fabulous Bill all on a manic quest to just absolutely be the worst possible person they can ever be (they all still lose to Erbs), Perturabo and the peacable side of the Iron Warriors, and several scenes. The Emperor's Children are also just comically and suicidally evil at this point, so much so that I can't entirely figure out how they manage to survive as a legion. But on the whole, Angel Exterminatus is too long, too boring, and possibly worst of all, most of the action scenes are very forgettable.

**

So yeah, I'd say this is one for big Iron Warriors fans, and even they're going to snooze through most of the action scenes. I think I may need a bit of a break from all the Horus Heresying at some point, because it's starting to get a bit repetitive. Still, we'll see what's next.

Nov 10, 2025

Epic: The Battle of Basilica 953371

We're following up our first game of Legions Imperialis with a 2000-point rematch. As the Horus Heresy rages, the traitor Word Bearers and loyalist Imperial Fists are locked in bloody battle over Administratum Basilica 953371, a key local government node. This report is a bit sketchier than I might have hoped, because the game was a wildly entertaining close-range brawl, and I've forgotten who exactly blew up what.

**

For this rematch, my opponent is bringing all sorts of shiny new things like Vindicators, Mastodons and a Thunderhawk Gunship. On the traitor side, I have a demi-company and an armored company, as well as a Brethren of Iron consisting of two reinforced Thallax cohorts and a Kratos commander.

Last time, the loyalists fielded two Warhound Titans. I think it's high time my Legio Venefica walked a Legions Imperialis battlefield, so I'm bringing a Reaver Titan. Since the Abominatio Desolationis got blown up in its last battle with Legio Crucius, my legion will be represented by the Deos tuos non colimus, et thronum auream, quam erexisti, non adoramus, or the Non Adoramus for short.

That left me with 200 points to spend on allies, which is just enough for a Yat-Kha sub-cohort, the Glorifiers of the White Snow, and, from the 256th bomber wing of the 2773rd (Provisional) Air Group, a Marauder bomber.

**

With our armies picked, it was time to set up the terrain. We'll be fighting over Basilica Administratum 953371, so we placed that building in the center of the table.


I agree with Goonhammer that the pre-painted Gothic Sector terrain is truly excellent, and I appreciate the damaged and destroyed variants of the buildings.

For the mission, we rolled All Out War, meaning we freely place six objectives, and deploy right in each other's face. It promised to be absolutely hilarious. I set up my armor and the Auxilia on my left, the larger Thallax cohort in the center, and the Reaver on my right. My opponent sent his Marine tanks against mine, with the Mastodons and Auxilia armor sweeping left around the Basilica.


**

Turn 1 started with my larger Thallax cohort firing their jump packs and taking control of Basilica 953371 and with it, objective 3.


As they did so, the loyalist Mastodons swung around the basilica and unleashed their cargoes of Terminators and Contemptor Dreadnoughts.


The Terminators charged the Rapier battery, losing a stand to their overwatch fire, while the Contemptors attacked the Brethren of Iron's command Kratos. The loyalist Thunderhawk swooped down to add to the chaos, with assault marines spilling from its exits, and the traitor Xiphons barreled in on an intercept course, but their shots went wide.


On the traitor left, my spanking new Whirlwinds opened fire, blowing apart two loyalist Predators and causing the last one to turn tail and flee.


On the right, the Non Adoramus downed a shield from the nearest Mastodon with its gatling blasters, while the carapace-mounted Apoptygma missile launcher wiped out the Deredeo Dreadnoughts holding objective 2!


In the close combat phase, the Imperial Fist assault marines knocked out two Vindicators, and the Contemptors tore the Kratos apart. As the loyalist Vindicators lined up to blast the Basilica Administratum, the Thallax cohort turned its multi-meltas on the enemy tanks and destroyed all four.


At this point I have to say that the dice were outrageously in my favor: I was rolling hot and my opponent was missing shots and failing saves everywhere. I commend him for his exemplary sportsmanship in tolerating a frankly ridiculous run of bad luck.

Victory points:

Loyalists: 3 VP
Traitors: 16 VP

**

As Turn 2 opened, the Imperial Fists Mastodons swept forward, trying to bring their siege melta arrays to bear on the Reaver. However, I had given the Non Adoramus very simple orders: charge!


Meanwhile, the loyalist Kratoses took possession of objective 2, and destroyed my Land Raiders.


My Marauder bomber came in for its first proper bombing run, managing to kill some Imperial Fists assault marines.


The assault marines unsuccesfully stormed the Basilica Administratum, while the Terminators finally wiped out the traitor Rapier battery. The remaining loyalist Contemptors charged into close combat with the Reaver, which stomped them and damaged one of the Mastodons. However, the Titan exposed its rear armor to the guns of the loyalist Thunderhawk. Dodging fire from traitor Xiphons, it battered down the last remaining void shields and blew smoking holes in the Reaver with its turbo-laser destructor. With a terrifying groan, the Non Adoramus collapsed.


Loyalist tanks added to the carnage by knocking out an enemy Kratos and bringing the building by objective 5 crashing down, destroying the Veletarii inside. Return fire from the Kratoses blew up a loyalist Mastodon.

Victory points:

Loyalists: 12 VP
Traitors: 25 VP

**

The traitors may have had a victory point lead, but the tide was beginning to turn.


The traitor Marauder bombed the Imperial Fists Terminators, sending them falling back. Its twin Skystrike missiles homed in on the loyalist Thunderhawk but missed; however, the front turret gunner drew a bead on the massive Astartes flyer, and a lucky shot brought the Thunderhawk down!


Meanwhile, the surviving Mastodon knocked the enemy Xiphons out of the sky with its anti-aircraft weapons, and a lascannon shot from a Leman Russ brought down the Marauder. At some point I lost the Storm Eagle, and the sole loyalist Xiphon was also shot down.


The loyalist super-heavies opened fire on the basilica, damaging it severely while staying out of the range of the Thallax multi-meltas.

Victory points:

Loyalists: 28 VP
Traitors: 31 VP

**

As Turn 4 started, I knew I needed to grab several objectives or I'd lose the game. My ineptly executed assault on objective 6 had failed, and the last remaining loyalist Kratos and the Baneblade were sitting on objective 2. I'd have to dislodge them to stand any chance of victory.


Heroically, my last surviving Predator did its part by knocking out the Baneblade.


My Whirlwinds finally cleared the loyalist infantry from objective 6.


But in the center, the Basilica Administratum finally collapsed under the concentrated fire of the loyalist armor, burying most of the Thallaxes in the rubble.


As the surviving Thallaxes ran away, the battle finally came to an end. There was no way I could have caught the loyalists in victory points on the last turn, so I conceded.



Victory points:

Loyalists: 44 VP
Traitors: 37 VP

Secondary objectives:

Loyalists: +10 VP, total 54 VP
Traitors: +10 VP, total 47 VP

Game ends: loyalist victory.

**

It had become necessary to destroy the basilica to save it. With the loyalists standing victorious over the smoking ruins, the traitors beat a hasty retreat.

I have to say, I feel I made up for my extraordinary run of luck with the dice by playing quite badly. I misdeployed my Whirlwinds, didn't quite know how to use my bomber or the second Thallax cohort, and threw way too many resources at objective 6. My opponent, on the other hand, massed his forces effectively, and once he'd weathered the wrath of the dice gods, just plain beat me up.

Like our previous Legions outing, I thoroughly enjoyed the game. I think we're kind of mostly getting the hang of it, and only forgetting some of the more niche rules any more. I swear that one day I'll actually remember to use Master Tactician!

This game strengthened my opinion that Legions is, first and foremost, a game of firepower. Mobility and protection certainly play their part, but I have to say that the game is so entertainingly lethal that blowing up your opponent seems to be the key to victory. On that front, the Thallaxes were excellent, and when my artillery finally got where they needed to be, they did great work. My Kratoses were solid once again, and I really hope we get a heavy armor formation for the marines at some point.

I don't quite know how I feel about Titans just yet. I couldn't make up my mind whether to take a chain fist or a second gatling blaster on my Reaver, and with the scenario we rolled, I so wish I'd have gone for the chain fist. On the other hand, with a more conventional deployment, maybe the Titan would have lived longer, too. More experiments are in order.

To conclude, I need more artillery.

**

So that was an excellent game of Legions Imperialis! To repeat myself, I love this game, and not just because of Space Marine nostalgia. And luckily, there's more to come soon!

P.S. I'm delighted to add a link to Shaun's blog post on our games!

Nov 3, 2025

Let's Read the Horus Heresy 21: Shadows of Treachery

My scream woke me from the dream.

 - The Crimson Fist, John French; in The Horus Heresy: Shadows of Treachery

Next up it's yet another anthology. This one's good, though.

**

John French gets us started with a whole novella about the Imperial Fists fighting the Iron Warriors. It's quite decently written, and I like an epic space battle, but the Fists are just kinda boring. Once again, Rogal Dorn is a complete buffoon, and he's clearly trained his legion to obey his orders stupidly literally to the point of suicide, but the more I read about him, the more sense that makes.

Because French writes pretty well, I have to say that the Iron Warriors were a bit of a disappointment here as they were just a pile of generic villain tropes with some hazard stripes painted on. My only impression of Perturabo at this point is that he's an uninteresting video game end boss.

Graham McNeill follows up with the Dark King, a short story on how the Primarch of the Night Lords, Conrad Kurze, starts his rebellion against the Imperium. It features Rogal Dorn being a buffoon, and I am a fan of Kurze kicking his ass.

Dan Abnett is next, and we're back on Terra in The Lightning Tower, with... Rogal Dorn. I didn't know this was an Imperial Fists anthology. This is kind of a follow-up story to the previous one, I guess, but it really doesn't add much and isn't very interesting. I can think of so many things I'd rather read than Dorn's internal monologue.

Graham McNeill then surprises us by heading back to Mars, without a suit of yellow power armor in sight. It's a good story, though: a prequel to Mechanicum, which I liked. There's a Gav Thorpe story, and I tried reading it for a bit, and then moved on. At least I think Rogal Dorn wasn't in it.

Next up is a third McNeill story, Death of a Silversmith. I'm slightly surprised that of all the Horus Heresy authors, he's quite good at these little vignettes far from the main action. Last but certainly not least is Aaron Dembski-Bowden's novella, the Prince of Crows, starring First Captain Sevatar of the Night Lords. This is Dembski-Bowden on top form: excellent entertainment that had me stay up too late because I didn't want to stop reading.

**

So here we have a rare thing: a really good Horus Heresy short story anthology. I think Prince of Crows alone is worth the price of the whole thing, and Dark King's pretty good too, which I think makes this an almost compulsory volume for Night Lords fans.

Which I'm afraid I'm slightly becoming. I really liked Sevatar and the whole gang, and I think that if these books were my introduction to the Horus Heresy, I'd be seriously considering a Night Lords army. After all, the Punisher was my favorite Marvel character. I'm going to try to limit myself to maybe building a character model.