Jun 13, 2022

Warhammer 40,000: Let's Paint Brood Brothers

Some time ago, I was lucky enough to snag a 2016 Deathwatch: Overkill box at half price at our friendly local games store. I already painted the Deathwatch marines in it, and since I was thinking about trying Kill Team at the time, I made a Kill Team.

The models are four old Genestealers, on the old small bases, and the two purestrains from the Overkill box on the large base were to be the specialists; an Acolyte Iconward from the Neophyte Hybrids box I bought to get my Chaos Cultists a heavy stubber; and the Aberrant and Neophyte Leader are from Overkill, the latter enhanced with a Statuesque bionic head.

Looking at the galaxy map, one of the hive fleets making their way into the galaxy in Segmentum Obscurus is Hive Fleet Moloch, which obviously appeals to me as a theologian, and also has a brilliant paint scheme. I've gone for Scarlet and Black Grey as the main colors, with Ivory washed with Smoky Ink for the claws. I gave the Genestealers and the Aberrant coats of Satin Varnish, and it worked brilliantly. The Neophytes are wearing Flat Yellow, Blue Violet and Black; I've tried to make them look like they really are rebel miners or whatever, so their clothes aren't very military or indeed low-visibility at all.


Of course, with the pandemic, I still haven't had a chance to actually do anything with any of these models, and a whole new Kill Team edition has since come out anyway. But it got me started!

**

I was entertained to find the good old webber in the Genestealer Cult arsenal; anything that harks back to 2nd edition makes me feel warm and fuzzy. The trouble with the webber is that I've got the models to make two Neophyte squads, but there aren't any webbers in Deathwatch: Overkill, and there was only one in the Neophyte Hybrid box. So I made an impromptu conversion by chopping a flamer and web pistol into bits and calling it a webber:



**

I played around with different army list ideas for 40k, and one thing that quickly became obvious was that we could use some help in the anti-tank department, but we were going to need it on the cheap. So a Brood Brothers detachment from the Imperial Guard could fill that gap pretty nicely. I got started with a Company Commander:


The model is from Anvil's Hazmat Operatives set, and based on a character of mine in one of the Saints Row games, who spent almost the entire game in a hazmat suit, leading to some absolutely hilarious cutscenes. I'm very happy to immortalize that memory in this model.

Since it's anti-tank I want, I made a Leman Russ Annihilator turret by following this example; i.e. I sawed off two lascannons from the Imperial Guard heavy weapons team sprue, and glued them onto the Exterminator twin autocannon mount. Here's the result:


And the finished object, which, incidentally, is the first Leman Russ I've ever built in 28mm!


It is just the cutest little tank. I feel like the turret worked out pretty decently!


Here's the finished article.


I also made an Ambot in Genestealer Cult colors! I don't know what to do with it, but I was converting three Ambots to Mutilators and had one left over, so I thought why not.


I mean it fits the theme and aesthetic of the army perfectly and is a brilliant model, so I really think there should be rules for Genestealer Cult Ambots.

**

Finally, rounding out this very random collection of Genestealer Cultists and whatnot is a Jackal Alphus. I had a Lawmaster left over from Warlord's Judge Anderson, so I put a Necromunda Palanite Enforcer on it and gave her a Statuesque veteran head.


I'm simply delighted with how the model worked out!


**

So here's a totally random collection of Genestealer Cult models I've painted, some of which I quite like. I'll make an army of them one of these days. Maybe 12th edition...

Jun 6, 2022

Let's Read Tolkien 87: Vae Victis 12-14

The fire was almost out by then, but the fight went on in the dark.

With the elven officer dead, Tzerlag makes short work of the remaining Easterling mercenaries. Baron Tangorn, however, is badly wounded and can't walk. This is a problem, because some of the Easterlings got away, and they'll be back with reinforcements. Tangorn's solution is simple: he asks the two Mordorians to kill him rather than leave him to the mercy of the elves. Tzerlag informs him that the field regulations prohibit him from doing so until the last possible moment.

A search of the campsite reveals all kinds of useful things, like some wine and an elven medical kit. At Tangorn's insistence, the Mordorians re-examine the dead elf, and find a mithril-coat hidden beneath his leather armor. This not only explains the trick he pulled on Tangorn, but also makes doubly sure that a sizable search party will be coming. In despair, Haladdin flips out at Tzerlag and wishes the earth would swallow up the "Elvish bastard" and all his kind. This gives Tzerlag an idea.

The Orocuen sergeant's brainwave is to make it look like the elf wasn't killed, but escaped into the desert: this way, the searchers will go looking for him rather than try to track whoever killed the Easterlings. He quickly buries the elf-officer and arranges things so that it looks like one of the Easterlings was killed right on top of where the body is buried. Having kept the elf's shoes, Tzerlag then lays a false trail heading south.

Meanwhile, Haladdin and Tangorn on crutches have been making way toward a nearby ruins, where the enemy is likely to have their base. Because the field regulations tell them to do the opposite of what the enemy would expect, they're going to hide right under the enemy's nose. Tangorn is already doped up on elven painkillers, and now they all take cola nuts (also apparently a staple of elven medicine) for a desperate last dash to the ruins. They barely make it and hide in a ruined building literally inside the enemy camp.

The plan works: despite the enemy soldiers using a nearby wall as their latrine and illicitly brewing moonshine in literally the next room, the fugitives aren't discovered. They do run out of water, however, but are saved by a sandstorm; under the cover of the storm, Tzerlag can sneak out to the well for some water, and since there's no way the supposedly lost elf would have survived the storm, the search is called off and the troops leave.

We're told this in retrospect, as our protagonists are making their way west, toward the Morgai, where Tzerlag figures they should be able to find some Orocuen nomads. They've camped close to a small stream, and Haladdin volunteers to take first watch. He heads down to the stream to wash their cooking implements, when he suddenly realizes there's someone sitting by their fire.

**

The "field regulations" that keep getting quoted are a very modern anachronism: no army in the technological periods depicted here, at least so far, had any that were anything like the very 20th-century collection of regulations Tzerlag keeps quoting from. Soldiering didn't start being regulated like this until well after the advent of firearms. Tolkien did anachronisms too, and I'm not sure I always understand the point of them either, but in this case, half-expecting Tzerlag to actually at some point whip out Mordor FM 3-24 isn't helping my immersion in the story. The exhortation to always do the opposite of what the enemy expects is quite silly.

In general, quite a bit of the prose and especially the dialogue remains stilted and a little bit weird. But this is an adventure story again, and I'm enjoying it.

Next time: a wraith-talk.

May 9, 2022

Warhammer 40,000: Let's Paint Chaos Daemons

Therefore those err who say that there is no such thing as witchcraft, but that it is purely imaginary, even although they do not believe that devils exist except in the imagination of the ignorant and vulgar, and the natural accidents which happen to a man he wrongly attributes to some supposed devil. For the imagination of some men is so vivid that they think they see actual figures and appearances which are but the reflection of their thoughts, and then these are believed to be the apparitions of evil spirits or even the spectres of witches. But this is contrary to the true faith, which teaches us that certain angels fell from heaven and are now devils, and we are bound to acknowledge that by their very nature they can do many wonderful things which we cannot do. And those who try to induce others to perform such evil wonders are called witches. And because infidelity in a person who has been baptized is technically called heresy, therefore such persons are plainly heretics.

- Malleus Maleficarum, Montague Summers translation

My mother named me Doom Guy, a decision which would prove to be prescient years later when I went on to play a central part in the events of Doom.

- Dennis Farrell, Memoirs of Doom Guy



William Blake: Satan Calling Up his Legions (1804)

**

This all started when I got Yeenoghu.


The demon lord of gnolls and ghouls is very familiar to those of us who've spent far too long fucking around in explore mode in NetHack, and when I saw there was a mini, I knew that this was my Daemon Prince.

Sadly, for a slightly expensive model, the quality isn't great! Straight out of the box, the body of the model was warped enough that there was simply no way to make the tabs on the feet fit the slots in the base.


The textured base that came with the model was quite boring anyway, so I clipped off the tabs and stuck him on a regular GW base, which worked out okay.


Mind you, I did try bending the feet, which caused one of them to immediately snap off because there was an air bubble inside the resin. The arm also didn't fit cleanly:


Gluing the tail on was also slightly challenging, and while I was at it, I decided to change the position of the flail as well.


I think the end result is a pretty cool model! I'm not unhappy with my purchase, but a little bit disappointed in the quality. I painted his skin in German Camo Black Brown and drybrushed with Chocolate Brown, with the furrier bits getting a little additional drybrush of Light Brown. I went for red cloth since my Chaos Marines are Word Bearers, and this way I can use him with them as well.


**

Now that I have an appropriately demonic HQ choice, and one that I can use in several different armies at that, I thought I'd try something a little bit different from last time and make a Daemon army.

Continuing on the theme of buying a silly Warhammer box, I picked up the Wrath and Rapture boxed set way back in 2019, with what I think must have been proceeds from my Brexit lectures that spring. The first models I assembled out of the box were the Bloodcrushers, or to be precise, the Juggernauts. I absolutely love them, but if I'm honest, the Bloodletters riding them are just, well, boring. So I decided to throw them out and swap in some of the Daemonettes that were meant to be riding the Steeds of Slaanesh. Because the Daemonettes are posed very differently from the Bloodletters, the first thing I found myself doing after setting them up on the Juggernauts was making some green stuff loincloths!


The (unpainted) Bloodcrushers made their debut that summer, facing Imperial Knights and doing surprisingly well. If I'm making a Daemon army, I definitely want these girls in it. Here's the first of them painted:


I quite liked my color scheme, even if I say so myself, so here's all three ladies.


I've since bought myself a Khorne start collecting box, and I used that and a daemonette to make a proper Bloodhunter:


Here's the whole bunch.


**

So now we have an HQ choice and an Elite choice: we still need some Troops. Way back when I first heard that Fantasy Flight Games were doing a Doom board game with miniatures and everything, I thought it was really cute and kinda wanted one for myself. Now that we're playing Warhammer 40,000, though, I can use the daemons as, well, daemons! I got started with some pink horrors.


Thinking about Doom demons in 40k, probably the closest equivalent to Horrors is imps. The board game comes with nine of them, and here they are. I painted them the same way I did Yeenoghu, with Bone details with a Smoke wash. I love the big grins they all have!


The next most numerous enemy model in the box is the (would you love a) Zombieman, of whom there are eight. Since the board game is based on some uncanonical later video game, I feel like the models look demonic enough that they'll easily pass for horrors. I went for a color scheme based on the original video game, with Medium Sea Grey and Luftwaffe Camo green to match my Chaos Marines, and some splashes of Red and Smoke. I gotta be honest, I kinda like it.


I've still got room for two more horrors in my list, and there were some Revenants in the box. I painted them both with Natural Steel armor, but it did occur to me that I should have an iridescent horror. Therefore, I made my first foray into Green Stuff World's paints:


I might perhaps have used a different name, but I picked this one anyway and tried it on one of the Revenants. Here they are:


The iridescent effect is a bit subtle given the name of the paint! It goes from the sort of pinkish red that you see in the picture to a metallic blue, and it works decently enough. I painted the business end of Yeenoghu's flail with it as well.


**

So this is my army list:

HQ - Daemon Prince of Chaos - 150 points 

Troops - Horrors (23) - 184 points [334] 

Elites - Bloodcrushers (4) - 160 points [494]


I'm not even pretending this list is going to hold objectives or do anything other than go at the enemy. My goals with it will be to try using psychic powers for the first time in 9th ed. and see how many Space Marines we can eat. I look forward to finding out!

May 2, 2022

Let's Read Tolkien 86: Vae Victis 10-11

Mordor, the Teshgol boundary 
April 9, 3019 
“So why not wait until nightfall?” Haladdin whispered.

As you may or may not recall, Orocuen Sergeant Tzerlag of the Cirith Ungol Rangers and Umbarian Field Medic Second Class Haladdin are in Mordor, trying to evade the enemy and make it back home. We find them eying a small nomad camp in a hollow, and Haladdin sweats it out while Tzerlag investigates. Sadly, he finds that all of the civilian inhabitants of the camp have been murdered by the Western occupation forces. As they're burying the dead, Tzerlag finds a man buried up to his head in the sand and left to die. Haladdin diagnoses only mild dehydration, and they pull him out.

To their shock, the man is a Gondorian officer. He introduces himself as Baron Tangorn, a lieutenant in the Ithilien Regiment. The baron had been part of a patrol of Easterling mercenaries led by an elven officer, Eloar of Lórien, which was engaged in counterinsurgency operations, i.e. massacring civilians. It's a little sad to think that back in 1999 when the Last Ringbearer was written, neither the Soviet occupation of Afghanistan nor the Vietnam War were inpossibly distant memories, and in both, counterinsurgency did tend to mean exactly that. The English translation was published in 2010, when the USians were right in the middle of the so-called War on Terror, which was largely fought by murdering civilians. When Tolkien started writing the Lord of the Rings in 1937 or thereabouts, they didn't call it counterinsurgency yet, but the Royal Air Force had only recently been busy bombing Iraq to put down a revolution, and the Italians were butchering Ethiopians to build Mussolini's empire. So very unfortunately, this is timeless stuff.

The baron, it turns out, had tried to stop the elf-led patrol from murdering the civilians, and for his pains he was left to die in the desert. As he explains it, he has nowhere left to go: a usurper has taken over his homeland, and if the elves find him, they'll kill him. This is what he has to say about events in Gondor:

“Denethor died a horrible death; supposedly he immolated himself on a funeral pyre. The very next day there was a ready claimant to the throne. You see, there’s an old legend, which no one had taken seriously before, that the ruling House of Húrin is only taking care of the throne for the descendants of the mythical Isildur. Such a descendant has shown up – one Aragorn, of the northern rangers. To prove his dynastic rights he produced a sword, supposedly the legendary Andúril, although who had ever seen this Andúril? He also performed several healings by laying of hands, although all those healed were from among his northern followers … Prince Faramir, the heir apparent, retired to Ithilien and is supposedly a prince there under the eye of Captain Beregond – the same one who testified to Denethor’s ‘self-immolation.’”
Meanwhile, Aragorn's remaining undead keep everyone in line, and rumor has it that the real ruler is his elven-wife Arwen. In events closer to home for our protagonists, Barad-dûr has been razed and according to Tangorn, the elves are looking to "push your people back into the Stone Age." Another reference to the US military; the threat to bomb a country into the Stone Age is of Vietnam vintage, but the idea of occupying and "undeveloping" a country is reminiscent of the Morgenthau Plan, the US policy proposal that aimed at deindustrializing Germany after the Second World War.

So Tangorn doesn't have much of a home to go back to, and he asks if he can join the two Mordorians and get his revenge on the elf-officer. They agree, and the next chapter opens with Haladdin and Baron Tangorn discussing poetry as they prepare to attack the enemy camp.

First Tzerlag and Haladdin, serving as an archer, take out several sentries in a sequence straight out of Skyrim, and then Tzerlag and Tangorn storm the camp. Tzerlag accounts for several of the Easterling mercenaries, but he's outmatched by Eloar. Tangorn and the elf duel, and Tangorn is winning, until Eloar tricks him into into striking the elf's chest armor, which appears to be flimsy leather. Tangorn's sword, however, bounces off it, and Eloar gains the advantage, knocking Tangorn down. Haladdin, watching, decides there's nothing left to lose, and fires his arrow at the elf.

Remember that part about the Certain Someone I quoted at the end of the previous post? On this Middle-earth, divine grace is shooting an elf in the eye.

**

I'm delighted we've returned to the adventures of Haladdin and Tzerlag! The dialogue is still hokey, especially when they talk about poetry, but for the most part these chapters read like a proper adventure story. I hope there's more of this to come.

Next time: deliberations in the desert.

Apr 11, 2022

Epic: Knights

What with his wisdom and his chivalrye,
He conquered al the regne of Femenye,
That whylom was y-cleped Scithia;
And weddede the quene Ipolita,
And broghte hir hoom with him in his contree
With muchel glorie and greet solempnitee

 - Geoffrey Chaucer: The Canterbury Tales, the Knight's Tale

I very much enjoyed building my first 28mm Knight, so when I got into Adeptus Titanicus, I knew I wanted some Questoris Knights. You can field Knights as a support banner to go with your Titan maniple, like the Cerastus Knights in the starter set, or with Doom of Molech, as a whole Knight army of their own. Last year, you could still get the original Questoris Knight box as well as the one with the extra weapons, so I bought one of each. Then when I fucked up the bases on my Reavers and had to wait for new ones, I had time to start building the Knights!

**

I'll be magnetizing the Knights' main weapons and the rocket pods; the meltaguns and heavy stubbers are just far too fiddly so the Scion is getting a meltagun and everyone else is going to make do with the stubber. Other than that, though, weapon decisions with these Questoris Knights are easy, since there's just one of every gun in the box! So that's kind of disappointing. At least they look like they'll be easy to magnetize, with every kind of weapon attaching to an identical shoulder piece.


I started by gluing magnets to the inside of the carapace, so each Knight can hold a rocket pod, or something else, in case they ever introduce more carapace weapons. As for the rocket pods themselves, I ended up cutting off the bit that's meant to go into the hole in the carapace completely, and replacing it with a 1/16" * 1/32" magnet.


I think the end result is very cute!


The arm weapons were a lot more fiddly. Yes, it's possible to drill out the shoulder joint and insert a tiny magnet, and I did it. Twelve times. Mostly during online meetings!


The weapons were actually easier to drill!


Here are all the little weapons:


Like my 40k Armigers, these Knights are part of the Auxilia Daedra and bear their colours. That is, the metal bits are Gunmetal Grey with a Black Ink wash, and the armor plating is Black with Natural Steel edges. They are Knight Banner Azura, named after their Scion.



**

Last year, I tried to get a copy of Traitor Legios at my local gaming store, but they had just run out. Rather than leave empty-handed, I consoled myself with a box of Acastus Knight Porphyrions. I picked the Porphyrions because, well, they were available at my store, and also the other kind of Acastus is just ugly.

These guys are big, by the way. They're only slightly smaller than a Warhound.


I did the same thing as with the Questoris knights and left the banner on the Lord Scion; I also had a leftover dome from the Dystopian Wars Islands and Archipelagos set, so I stuck that on the other Acastus's base. With no weapon options, there was nothing to magnetize. I still painted them in stages, with the main body first, armor plates and such next, and the weapons last; I even did the weapons in stages because of the plating. Still, painting the big surfaces was so much easier that I finished these guys before the Questoris Knights.


In keeping with the Auxilia Daedra naming conventions, these are going to be the Knight Banner Molag Bal.


**

At this point, obviously Knights are a thing. So when Forge World announced they were doing adorable little Knight Armigers, of course I had to order some. The components are, well, tiny. I think those leg stabilizers have to be some of the smallest things I've ever glued.


Here's a side-by-side comparison of Armiger, Knight and Reaver weapons, just for the heck of it.


Although speaking of weapons, I do have a complaint. In 40k, Armigers have to take a carapace weapon; either a largely useless heavy stubber or a somewhat more expensive meltagun. In Titanicus, the heavy stubber is rightly ignored, so you just get the choice of upgrading your Armigers with meltaguns. But the box comes with two meltaguns and one heavy stubber for three Armigers. The meltaguns are ten points each! Frankly, there is no way I'm spending 20 points upgrading a banner that explodes if a Warlord looks at it, especially when an additional Armiger is only 25 points. It's completely mad to include this ratio of meltaguns to heavy stubbers. Yes, I can just leave the carapace weapon off entirely, but that's annoying because it can't be done in 40k.


But that's really my only complaint, because despite some of these parts being very tiny indeed, building these little guys was a breeze. I actually enjoyed myself, which, I have to admit, was not at all what I expected! They really are very tiny: here's a poor-quality size comparison with a Questoris Knight and a Reaver.


Here they are!


They're so cute I'm seriously debating getting more.

**

Here's the current lineup of Auxilia Daedra:


As with the Titanicus starter set miniatures, these were all excellent fun to build and paint. As soon as I get to grips with the Titanicus rules, I will be fielding all of them! I'm also kinda excited for the Dire Wolf, and just thrilled in general to see new Titanicus releases.

Apr 4, 2022

Let's Read Tolkien 85: Vae Victis 7-9

Gondor, the Pelennor Fields 
March 15, 3019 
The Mordorians only realized that they had been had when the brown splotch of Rohan’s army began spreading through the northern edge of the white fog blanketing the Pelennor Fields, while Gondor’s troops poured through the opened gates of Minas Tirith, quickly congealing into battle formations.

These chapters are quite short, so this time I'm doing three of them, because it means we can get through this military history fanfic and back to the actual story!

**

We left off last time with the Mordor army camped in front of Minas Tirith. Gandalf's coup bought just enough time for the cavalry of Rohan to get into position and charge the Mordorians. The battle goes poorly for them, however, until a mystery force of undead warriors lands to the south. The Dúnadan leading them tricks the commander of Mordor's South Army into fighting a chivalrous duel with him - only for one of the walking corpses to stab the Mordorian officer in the back. It's a very appropriately dastardly thing to do.

That was chapter 7. In the next one, the battle is still raging; the Mordorians have figured out that incendiaries can stop the undead, and most of Aragorn's walking corpses are toast. They did, however, succeed in drawing off Mordor's catapults from Minas Tirith.

Next, Éomer rallies the rohirrim cavalry with a frankly strange and cringy speech about martyrs getting to go to heaven and have sex. In the translation, he talks about "houranies", by which we assume he means houri. It's a weird and orientalist interlude, and I don't really get where it fits in with the maniacal allegorism, where previously the Free Peoples had stood for a barbaric west and Mordor represented an enlightened east. I don't know if he's trying to pawn off orientalist stereotypes of Muslims onto westerners or what the idea is. In any case, I can't help thinking he'd have been better off just having Gandalf offer everyone an indulgence.

The combination of the undead attack and Rohan cavalry charge decides the battle. Éomer and Aragorn meet on the battlefield, and it turns out that Éowyn has fought in disguise as one of the rohirrim. She acts like a willful child and proclaims her love for Aragorn, who returns it and sends her off to be treated for her wounds in Minas Tirith. This leads abruptly into a brief retelling of the Last Debate, where it turns out she's being held as a hostage to ensure Éomer's submission to Aragorn. The final assault on Mordor is then recounted sort of off-hand: there is terrible slaughter, King Sauron is killed in combat, everyone lies about it afterward.

**

So, whereas parts of the previous chapters read like badly written fan fiction, all of this does. The retelling of the battle of the Pelennor fields isn't really all that interesting, even when it isn't childish and orientalist. The first part really leans into Aragorn being an asshole and it works decently, but then the Last Debate fanfic very clumsily underlines how he's an asshole, and we got it the first time around. If the next chapters were more inept quasi-military history, I think I'd quit. But I don't have to. At the end of chapter 9:

However, the wizards of the White Council had somehow forgotten one factor: namely, that there is a certain Someone in the world Who rather abhors complete victories and assorted ‘final solutions,’ and is capable of showing His displeasure with same in the most improbable ways. Even now, that Someone was dispassionately surveying the vanquished – all that flotsam cast ashore by the passed storm – when suddenly He rested His gaze upon a couple of soldiers of the extinct South Army lost among the dunes of the desert of Mordor.

Next time: believe it or not, Haladdin and Tzerlag.

Mar 28, 2022

Pandemic diary: March 2022

This is the two-year anniversary of my first ever pandemic diary, and here we are in the third year of Covid. Last fall, Finland more or less decided to abandon our very successful covid strategy, and our government decided that it's time to "live again". There's a good summary of events here. Last time I wrote about this was December, when cases and hospitalizations were rising so fast that there was serious talk of a new lockdown, which mostly came to nothing.

It did affect us in adult education, though, as we were abruptly ordered to change everything in January to online teaching. Our heresy lectures, which would have included my Tolkien lecture, went with that weird pseudo-lockdown; we're now trying them again in October. Who knows what anything will be like then.

Since, though, we've returned to pretending there isn't a pandemic. You can see the results in the graphs below, which are from our government broadcaster. Hospitalization figures are, shall we say, alarming.


And deaths even more so.


I direct your attention to the fact that on New Year, some 1 500 people had died of Covid in Finland. On Friday 25.3. the official count was 2 985, and at this rate we may already have hit 3 000 by the time this post publishes. Sure, that's nowhere near Sweden and their 18 000 deaths; Finland has roughly half the population of Sweden, so we would still have to triple our death toll to get anywhere near out neighbors. But it's pretty sobering to think that half of Finland's Covid deaths have come in just three months in 2022. All because this fall, we decided that containing the pandemic is just too boring and unprofitable for our restaurant industry.

Judging from what I'm seeing on my Instagram, case numbers are only going to go up. It's just bizarre that we're back in a situation where nobody in authority seems to know what to do or want to do anything, and we're all out here trying to work out what kind of risks to take on our own.