Jan 19, 2026

Let's Read the Horus Heresy 27: Vengeful Spirit

The dead of Dwell were screaming.

 - The Horus Heresy: Vengeful Spirit, Graham McNeill

After the White Scars, I'm taking a gamble on Graham McNeill and Horus. This one's set on Molech and I've got the Adeptus Titanicus expansion named after it, so I expect Knights. We haven't actually seen that much of Horus and his legion, so I kinda miss them.

**

The plot of Vengeful Spirit is basically that Horus thinks there's something very important to the Emperor on Molech, so he's scheming with Fulgrim and Morty to get it. Meanwhile, Malcador and Leman Russ are scheming to kill Horus, so they order ex-Luna Wolf Gavriel Loken to gather a special team to assault Horus's flagship.

If the latter plot sounds pretty much exactly like Nemesis, that's because it is, only Nemesis was better. Loken's team is made up of loyalist marines who are all completely forgettable, except that the contrarian Iron Warrior is called Tubal Cayne. The whole Loken plot is frankly quite boring and meaningless, and the book would have been better without it.

The part where we follow Horus and his new Mournival is much more interesting. It feels a lot like Horus Rising, but with the tragic absence of all the best Luna Wolves. In fact, a lot of the whole thing is practically a direct sequel to Flight of the Eisenstein, which isn't a bad thing at all. McNeill's Horus is light-years better than in False Gods.

The aerial assassination attempt on Horus made me want to get some Fire Raptors for Legions. But while the idea of various loyalist marines randomly attacking Horus like Cato assaulting Inspector Clouseau is very funny, wouldn't you think that if Horus is going to spend quite a bit of time ensconced at a strategically important facility, it would occur to someone to have at least some kind of anti-air defenses, or even surveillance radar, around? Especially since soon after, we're given detailed descriptions of the air defences on Molech.

Luckily most of the middle part of the book is dedicated to the Sons of Horus and the fighting on Molech. For some reason, the initial battle Horus leads is a practically suicidal frontal assault on a strongly fortified loyalist position, and most of the other fighting doesn't make a whole lot of sense either. I will say that the boarding shields definitely make me want to build some breacher squads. It says a lot about GW's priorities that we got a new edition of Horus Heresy before we got all of the troop choices in plastic.

The fighting is good, though, and Horus's schemes make for good epic space opera. It feels like ages since the plot's properly advanced, and now it has. There's good stuff with Knights and Titans and so on, even if the goings-on in Knight House Devine are quite sordid. That and the sheer length of the book are more than a bit Fulgrim, but this is much, much better. I think Vengeful Spirit could have done without about half of its sideplots and characters, but as a Horus Heresy novel, it's actually quite good.

**

So here we are: Horus is on his way to Terra and I'm recommending Graham McNeill and avoiding Dan Abnett. It's a strange old galaxy.

No comments: