Now, if that looks like a totally incomprehensible blob of ASCII art, it's because it is. Never fear; I'll walk you through it.
Goblin Camp is an opensource indie game developed by some goon. You can get it on the website here, and we impartially reviewed an earlier version here. This is version 0.13.
As that goon has it, Goblin Camp is a roguelike citybuilder. Your mission is to build and manage, well, a goblin camp in the wilderness. This is what you start with:
The blue "o"s are orcs, and the grey "g"s goblins. Using your initial population and the tools you're given, your job is to transform this forest clearing into a thriving camp.
The first steps are to place some stockpiles and farm plots. Everything you gather and produce in the game is placed in stockpiles, and crops are grown on farm plots. In the picture below, the three brown rectangles are my farm plots, and the larger rectangles are stockpiles.
We're going to need some logs to build a saw pit, so we just order up logs in the Stock Manager.
Building a workshop is as easy as anything else: select the building in the Build menu and place it on the map.
The last step to getting your camp up and running is to place the spawning pool. If you look closely at the above screenshot, you can see some brown tildes (~) scattered around the camp. Those, dear readers, are filth. In this game, goblins and orcs reproduce via the good offices of the spawning pool: goblins dump filth and corpses in the spawning pool, and orcs and goblins crawl out. As more filth and corpses are dumped in, the pool expands.
One of the cardinal design principles of Goblin Camp is that as your camp gets more complex and you're able to do more things, it also gets more dangerous. The grey area on the map is exposed rock, and the square in it is my stone quarry. All the carnage around it is a result of the quarry's twofold nature. On the one hand, it gets you stone, which is handy for a lot of things; on the other hand, soldier ants occasionally attack from the quarry.
As you can see, the camp gets pretty muddy, so I've built duckboards through it; they're the brown double exclamation mark. Without duckboards, the interior of your camp will fast become unnavigable. When you've placed some duckboards, you again forget that you're meant to be writing a blog post, and so don't have any more screenshots.
As I've said, this is still version 0.13. Most of the features that goon is planning for his game aren't there yet, so at the moment it really is just a sort of ASCII Simcity with orcs. One big warning, though: it's a fun ASCII Simcity with orcs. This thing is eating up my leisure time like, well, Minecraft.
If you're at all interested in this kind of game, go check it out. It's an open source project and there are functioning forums, so if you get into it, you can get involved with the development. I have some faith this game might be going places, but even if it doesn't, it's fun right now.